Lucky Norm's Forum Posts

  • 9 posts
  • Hello C2 Fans!

    My goal is to install code in my app that will generate a GUID which will permanently be affixed to that instance of the App when it is first activated. The intent is to create a pseudo user account to/from which data can be utilized. I am thinking with the GUID along with the devices IP address that is sent to the server, we can assemble a location in the db to provide the end users device their game results and play data without them having to create an account.

    Any ideas?

    Thanks in advance!

  • Awesome, David, thank you!

  • Greetings all!

    Anyone know what I am missing? Trying to have four objects spin and shrink into a vortex pattern using the Pin behavior. Pinned to the parent gets the spin, but the position stays relative to the center of the parent. I wish to have the four objects stay relative to their location ON the parent thus getting them to spin into the center of the collapsing parent. Suggestions a greatly appreciated!

    dl.dropboxusercontent.com/u/104394466/PinSize%2BAngle.capx

  • Greetings All!

    My goal is to build a series of preferences/settings pages for my app in C2. I assume the best approach is to have an object in the main layout send the user to another layout which has the various categories and sub texts. To help you see what I am aiming for, the design will follow many aspects of the mobile Skype app.

    Initially, I set up layers within the Pref layout to handle the various components, but that requires several "Set Position to (x, y) actions which have to manage a multitude of Text objects with and without hyperlinks. As it develops, it occurs to me there might be a more efficient way to solve this fundamental aspect of most game apps. Most of the responses are check-box in nature, but will include the user inputting data to an array via keyboard.

    Does anyone know of an example I could run in C2 or have suggestions on how this would be best resolved?

    Thanks in advance for you ideas!

  • Just have an android so not sure Candy Crush is available. The question is, do these System Expressions actually send sprites and such to prescribed locations? Or is it practical to just create layers within the game to accommodate the orientation?

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  • Depending on whether the user has the app in portrait or landscape orientation would impact where the sprites would be located in my situation. It is accurate to assume the project would need separate layouts for either orientation which would be toggled by the devices status? And in that case, is it better served as different layers that are called up by some global command?

  • Well, here's a sample of how darn simple the build is. You'll see the versions of rotation. By far, the one on the bottom looks better and is exactly what I want!

    dl.dropboxusercontent.com/u/104394466/3%20Simple%20Rotations.capx

  • Thanks, California, for the new direction. I'll let you know things progress.

  • Greetings All! I am looking to generate an orbit of 1 to 6 separate dimples around a center point. Presently, I have a png of the various dimple patterns using the 'rotate' behavior, however, I'd prefer the dimples not rotate as they orbit. In other words, I wish the motion to be similar to a person holding a ball while drawing a circular pattern in the air verses how the moon orbits around the earth. I found a *.cap file in an other conversation, but it seems incompatible with Construct 2.

    I found something that orbits in the FAQ section of this forum that orbits an object but is there someway to keep the orbiting object from rotating?http://www.scirra.com/forum/how-do-i-make-earth-rotate-around-the-sun_topic45633.html

    Any help is greatly appreciated!

  • 9 posts