lucid's Forum Posts

  • post a cap if you can, or at least a screenshot

    it's difficult to diagnose without seeing what you mean

  • its because the sprites arent there until the "show text" action

    try moving the filter action after the "show text" action in the same event

    also, i know this wasnt your question, but if you had multiple sprite fonts with the same sprite type, you could filter just one of the sprite fonts by calling the "for each letter" condition

  • ok guys, i know its been a while.

    the majority of the problems seem to arise when there are several spritefont objects.

    the bugs are fairly random.

    with very different symptoms

    anyone who would like to help me track down the source of these problems

    if you havent already pm'ed me a cap

    please post one here, or pm me with one

    screenshots of your caps that show where and how the spritefont is used

    or if you can strip off the unrelated parts of your cap and either post the cap, or at what point in stripping it down does the glitch cease to happen

    i have a feeling most of these seemingly unrelated symptoms have the same source. ill be working on this a little each day until i figure it out

  • I'm not sure if that was a continuation of my sarcasm, or an actual question about my current project?

  • yes, but you can use a variable number of params in function expressions like this:

    Function.MyFunction("somewhat", "interesting")[/code:16geysov]
    as demonstrated by you   in [url=http://www.scirra.com/phpBB3/viewtopic.php?f=8&t=3068&p=23873&hilit=function+parameters#p23873]Hidden features #7: Function expressions[/url] .
    I was actually wondering about arrays as parameters in expressions specifically
    I don't really need them as params for actions or conditions
  • new noncrashing version

    also includes deadzone tweak to fix the up down left right bugs in 360 controls

    where if you press slightly to the left or right it goes up and down

    http://dl.getdropbox.com/u/1013446/CustomControls.rar

  • you've never heard of construct?

    it's borland like game engine with python scripting for direct x9 and sdl

    more info on this here

  • so is there's no way to have a variable number of parameters?

  • i cant get the array param to work. is there a working example somewhere on the cvs? or could someone give a brief explanation of how it works?

    does it work with strings and numerical values?

    i tried several things to access the number of elements or the actual values, and it always comes back as 0;

  • ok, somehow the one I uploaded got corrupted, possibly in the raring process

    I'm going to fix the deadzone issue, and make a new cap, and upload a working version here in the next day or two

    sorry for the delay

  • if you use a distort map, the effect is still drawn in the original shape of the sprite

    for instance,

    this means you can't use any effect on a distorted sprite unless you just use it as a layer effect

    which won't work most of the time if you have objects passing over one another

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • new smooth edition (took out the physics temporarily)

    http://dl.getdropbox.com/u/1013446/smoothsnake.exe

  • its for a game, and a plugin

    im testing out gameplay elements and such in this little sandbox before i start on the actual game

    also, im learning ways to make this plugin more useful and user friendly as i go along

  • thanks guys

    the physics is there for later game play

    it's using a custom math plugin I'm working on with a different type of interpolation

    catmull-rom interpolation

    the jellyish look is because I'm using invisible sprites' imagepoints for the mesh distortion coordinates for quick prototyping. the final version should have completely smooth curves

    the same smooth curves that the path is following

    the physics is just making the sprites move exactly as if they were following the math route, but with physics data...

    like if you gave an object platform behavior, and had another sprite follow it exactly with physics

    you'll notice you can knock the squares around if you're at about the same zdistance as them, it would be possible with alot more work to make the get knocked around the z-axis, but I'm not planning to do that. at least not yet.

    and sorry maciej, the cap requires the custom plugin, which will eventually be released to scirra, but it'll be a while,

    thanks again for the kind words guys

  • use the mouse to move the dragon

    'w' and 's' move in and out of the background

    the orange boxes only get hit by the dragon if the z distance is close

    physics removed temporarily

    click image to download