LucaWright's Forum Posts

  • 2 posts
  • Hi from Italy.

    Yup, it means my written english is a disaster.

    I'm trying to make a square-enix's Go-like game.

    This is my solution for the movement logic (you can -- no, you must -- suggest me another one, if it's better).

    I create different type of "tiles".

    Every tile has 4 boolean instance variables, to indicate if they have liberties of movement in the four directions or not.

    When the player is on a tile and press a direction key, the system contols:

    - the liberties of movement of the starting tile

    - the liberties of movemente of the destination tile

    Example: I press Up. Can I move?

    If the starting tile has the Up liberty on True and the destination tile the Down liberty on True, then yes: i can move.

    Else, i cannot.

    Simple, right? Wrong!

    I put all my tiles into a family.

    Now, when I press a direction button, I can pick the starting and destination tile from the family... but I can't pick their instance variables!

    Any idea? Please, help me. :)

    (I hope this will be understandable.)

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  • Hi, I'm new - from Italy.

    English is not my mother tongue, so I apologize if the post will be ungrammatical.

    I thought I was pretty good with Construct 2, until I started using physic behavior. It's a real mess!

    I should make a ragdoll - or better: a puppet (with invisible threads).

    I had big problems with the joints of the physic behavior of construct 2, so I downloaded Chipmunk. But with poor results.

    Some of you have examples of ragdolls made with Chipmunk behavior? So I can study them.

    Please, help me! XD

    Thank you all.

  • 2 posts