Luca Di Meglio's Forum Posts

  • And there is no way to make the user login on facebook if this plugin doesn't work on mobile?

  • I will check after, do you know what url i have to use to get as answer from the site the week day?

  • Thanks for your answer but when I use worldclockapi.com/api/json/utc/now it gives me 0

  • I know that i can use the plugin browser to retrieve this information but the user could just change the time on his phone and get advantage of it. I don't know how to use database i am trying to learn it but, is there any easy way or something that you can send me tutorial on to do this thing?

  • Does the facebook plugin work for Mobile? Because i am having some issue.

  • In my game i have a layout with 10 effects, i use them rarely so i put them disabled, do they spend cpu while disabled or it's not a problem how much effects I have on a layout if they are disabled?

  • When i try to export my game i get an error and in the log it appears that:

    :app:compileDebugNdk NO-SOURCE

    :app:compileDebugSources

    :CordovaLib:mergeDebugShaders

    :CordovaLib:compileDebugShaders

    :CordovaLib:generateDebugAssets

    :CordovaLib:mergeDebugAssets

    :app:mergeDebugShaders

    :app:compileDebugShaders

    :app:generateDebugAssets

    :app:mergeDebugAssets

    :app:transformClassesWithStackFramesFixerForDebug

    :app:transformClassesWithDesugarForDebug

    :app:transformClassesWithDexBuilderForDebug

    :app:transformDexArchiveWithExternalLibsDexMergerForDebug FAILED

    FAILURE: Build failed with an exception.

    * What went wrong:

    Execution failed for task ':app:transformDexArchiveWithExternalLibsDexMergerForDebug'.

    java.lang.RuntimeException: java.lang.RuntimeException: com.android.builder.dexing.DexArchiveMergerException: Unable to merge dex

    * Try:

    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

    Someone know what the problem could be?

    Tagged:

  • First i cut and paste a group with all functions in another event sheet, the functions changed name from Danno in Danno2 (this for all the functions) and when i tried to write the Original name Danno it says that there is another function with this name, so i thinked that the program didn't see that i deleted the last function (and they was still present in the list of the function)so i just saved and reopened after and now i can't open the project because:" invalid function name "Danno"" and probably with all the others... how can i fix that?

  • I have in my game 2 virtual gamepads, one of them is for move the player, the problem is that when i am touching on it with 2 fingers the player move faster than how it does when i press just with one, how can i solve this problem and move the same velocity with one and 2 fingers too? I leave you the structure of the code. dropbox.com/s/wzit773h1nl383d/DoubleVirtualGamepad.c3p

  • I have in my game 2 gamepads, one is for move the player, the problem is that when i am touching on it with 2 fingers i move faster than how i do when i press just with one, how can i solve this problem? I leave you the structure of the code. dropbox.com/s/wzit773h1nl383d/DoubleVirtualGamepad.c3p

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  • I am tryinan obg to resize ject in 8 seconds but i don't know how to use the tween i only know how to use the lite tween version for C2. The problem is that i am not able to start it...Can i have an example?

  • I want to create an online leaderboard, some achievements and i want that the player can make some upgrades and all of these things shouldn't be saved on local storage but somewhere else, i wanted to know what is the best way for do these things(with some example if is possible). I wanted also to know how to make the user login at his google play account the first time he open the game.

  • I assume you mean "virtual gamepads", or thumbsticks?

    Check out this example:

    https://www.dropbox.com/s/0ao5967k6k59non/ThumbstickDouble.capx?dl=0

    Thank you!It worked well, but now i have another problem, if i want that when i stop press the second stick i do an action but just when i stop press it, how should i do?

  • I am trying to create a game where i have 2 gamepads, one is just for move the player, and the other for rotate him in the direction where you want to shoot, i tried a lot to let this work but with TouchForId and the projects that Construct created i am not able to understand what i am missing, someone have some advice

    ?