lStEpHl's Forum Posts

  • 4 posts
  • Oh yeah thanks I didn't think of a sensor, it work well even with animations.

    maybe if i modify the sprite it could even work without the sensor.

    The probleme with the 8 direction behavior is that the movement was fluid and I wanted a case by case movement, but I guess I don't need it anymore.

    Tanks guys.

  • the things is that i don't know what condition i have to add

    it might be super simple, but for now i didn't figure out what

    here is the capx

    https:/ /www.dropbox.com/s/k0263j04ndxlkqa/deplacement%20pokemon%20obstacle.capx?dl=0

    (delete the space between / / and it should work)

    to be clear, my probleme is :

    when my sprite move and if it is in front of a solid obstacle, for exemple i press "right", it will go "down" or "up" and i just want him to don't move

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  • Hi, you can call me Steph, i'm 21 and i wanted to build a game, but i didn't know how to code and I discovered construct 2, a very good softwart, in particular for people who like graphism like me.

    i'll try to be active one the forum an hope to and be help to improve our games.

    i'm more a console gamer but i like all game with good graphics in 2d or 3d

  • Here is my probleme.

    I would like to make a basic pokemon-like gameplay, so i find a way (maybe not the best) to make my sprite move, but when it encounter an obstacle, (grey cases : tilemap set as solid, or even another sprite) it don't stop, it keep moving but in another direction.

    could someone please, explain to me what should i change.

    It might could work with the behavior : 8direction but i don't know how i could keep the case by case effects

    I will ad the capx when i could

  • 4 posts