So should i use some alternative movement option?
Yes. and indeed they dont... :(
Btw i was trying to make a pointer out of a sprite that would follow the mouse but the positions wouldnt match
No. i have got the collisions kinda working BUT. When ever i for example jump on a "box" it passes halfway trough the player and just flings itself to h*ll
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How can i make physics objects not get all wonky when colliding whit the player character? i can post(?) an pic if needed
and once again updated
WOW! i wish i was that good at 2d art
Updated to a new version
so i have been developing this game for couple of hours now and would like some feedback!
koulukestila.net/markus/zwambees/
Thannks! actually got it working (kinda)
Im trying to make a game based on the topdown shooter template and was just wondering is there any way to make the ai just walk around pointlessly?