lowkeydeveloper's Forum Posts

  • 6 posts
  • Figured it out ! I'm just really stupid !!

    I just had to disable collisions on my moving obstacle -_-

  • Hey ! Sorry that the title is confusing i didn't know how to explain it well.

    Basically, i have an invisible solid object where my sprite with the Platformer behaviour is on top of, but i have another 8Directional behaviour that comes down from the top of the screen that the player needs to jump over.

    The problem is when that when the 8Directional obstacle reaches the platform my player is standing on it doesn't go through and kills the player when they fall back down.

    If i disable the solid on that invisible platform, it'll let the obstacle pass through but the player will fall down as it has nothing to stand on.

    I will send screenshots if necessary.

  • Set text to int(Game_Time)

    Thank you so much ! Works like a charm B)

  • Is there a way of hiding the decimals ?

  • Hi ! I'm making a FNAF type game and I've made a clock that goes to 6am. I make it add 0.5 every 25 seconds (0, 0.5, 1, 1.5 ,2, ect) but I want to go in this sequence (0, 1, 2, ect). I need it to add 0.5 every time, so getting rid of that isn't gonna happen.

    Code :

    Tagged:

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  • How do I do this with an object the player can interact with ? for example, I've made a box the player can push and pull, along with a hitbox on top to prevent the player from sliding the box while standing on it. but I need that hitbox to be on every box in multiple layouts.

    here is my code for the box as well as a small segment of where I've sent the hitbox.

  • 6 posts