Lou Bagel's Forum Posts

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  • Very refreshing to see unique and original ideas! I love your art style. I will be following this project and look forward to playing it!

    Thank you!

    You can give this a try if you haven't already: https://loubagel.itch.io/survive-the-day

  • Also, feel free to link any Construct Devs you have seen on Twitter.

    Yes, and better to put whole links to facilitate pages opening without linking forum profiles.

    Yes, much easier

  • Been working on a bit of UI

    Not the most exciting stuff but has to get done sometime...

  • Did something happen to this game? Why the content removed?

  • Bagel Picks 3/24/18

    So many good ones this week!

  • Bagel Picks 3/17/18

    See more and the sources/artists by clicking through to the moment

  • My friends created a nice pixel art, ninja asset pack and I decided to put everything into Construct and implement the basic features and hook up the animations.

    Right now there is no plot, enemies, goals, etc—I want to add eventually—but I thought I would share now because I have the project available to download if you want to make it into a game yourself!

    Link to Page to play, download assets, download project

    Links to artists and where you can download asset pack on page.

    Link to download this project is also on this page.

  • Invisible objects are not rendered, but transparent pixels are.

    Have you isolated this effect to be causing the slowdowns? Do you remember when you started experiencing the slowdown? Try remove one thing at a time to find out exactly what is causing it.

    Yeah, I've been meaning to look through old events and take out unnecessary events and objects. So I'll have to do that then test out disabling different events and such.

    I just thought one of these stats in the debugger would usually correlate with any issues like this.

    One problem I'm having with trying to locate it is that it seems kind of random when it slows down. Seems to actually run with less problems in debugger than normal preview. I'm sure I'll figure it out eventually though...

  • I'm confused because the debugger is stating my framerate is high but even while it remains high the game clearly slows down—controls sluggish and everything moving slower.

    What else do I look for to monitor and troubleshoot this?

    I do have one layer with "Force own texture" as I use a 'spotlight' type of effect at times. But when not in use I turn the layer invisible. If invisible does it still slow down the rendering? It can't all be from one layer with one sprite on it, can it?

    This is the effect, not sure if there is any good way to do this without forcing own texture.

  • Jayjay & Sebastien, found you both! Keep creating!

  • I've started to every Sunday browse through the #pixelart + #screenshotsaturday tags and pick out great art, interesting games, or fun GIFs. Of course, this is my opinion only.

    It has been a great way to find new games and artists and thought I would share with you all.

    Today I went for mostly action GIFs, with a few others I couldn't resist throwing in: https://twitter.com/i/moments/972867652657012736

    *Note: to be perfectly clear—these are not my work. If you click any of the links it will take you to the Twitter Moment where you can find the sources/artists/games. A Twitter moment is a collection of tweets so I am simply curating tweets.

  • I enjoy seeing what other Construct Devs are creating and spend the most time on Twitter. If you are on Twitter post your username or link to your profile. I started a Twitter List for Construct Devs but a lot of people don't mention which game engine they are using.

  • Yes dop2000 that is what I was getting at.

    I know it probably won't make much of a difference in small quantities. I just keep finding reasons to add arrays though so thought I'd look into it as converting down the line sounds like a major headache.

    Make sense to use instances if they are somehow related. Things like clearing the related arrays would be easy that way.