Lou's Forum Posts

  • 5 posts
  • Thank you. If I add a wait, will this continue to append text until the even or button changes the variable? That's why I figured I needed to use a loop, to keep it going until I'm ready for it to stop. I apologise that I'm not about to just test it, wrong be near a computer until later tonight.

  • I'm at my wits end with this, I'm sure its an easy solve, so I would appreciate the help.

    In the game I'm making, I have a layout set up so that when you press a button, I want it to keep appending text on a new line until one of two conditions happen.

    for testing it, I set up a button to end the loop, but I cannot get it to work. I've tried doing while loops and adding a [wait 2*loopindex] but keep getting indefinite loops and its not waiting like it should, even when I put a [on button click end loop] in the events.

    Any help on this?

    I want to start just append text to a text block until either a button is pressed, or a random event (Which is controlled by time and a random number) happens.

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  • Dang it! I knew it would be something simple, but I didn't see that while I was searching around, thank you very much for the fast response.

  • I made a simple clock in a game I'm working on. Each action has a time it takes to complete, that's added to "TimeinMin". When "TimeinMin" is greater then or equal to 60, I add 1 to "TimeinHR" and subtract 60 from "TimeinMin"

    My issue is getting "TimeinMin" to read '00' When needed. I end up with times such as 4:0 instead of 4:00

    I'm new to Construct 2, came from Stencyl which was frustrating me, so theres a bit of a learning curve here. Thanks in advance.

  • I'm Lou, I bet no one reads these, so I'm not sure why I'm typing?

    (I saw free Rep after signing up, or something other, so heck yea)

  • 5 posts