LotlLabs's Forum Posts

  • 8 posts
  • I've read through over 10 different tutorials, including construct.net/en/tutorials/turning-game-singleexe-file-2333 but no matter how I change how the Enigma Virtual Box processes it, it always ends up doing nothing when I attempt to open it. I've tried a bunch of different things, such as reinstalling things like NW.js, and I've even restart my PC multiple times. Does anyone have any idea on how I could get it to open? I just wonder if the Enigma Virtual Box or NW.js need an update, but if so, that's going to be a huge delay on me bringing my game to steam, which would be highly disappointing to me.

  • The issue is that it's detecting for all of them combined, as I am just making new instances of the same sprite, I just need to figure out a way for each instance to detect for themselves.

  • Okay, just did that now, but still, that doesn't fix my original issue.

  • Sorry for no update, but I figured out an easy fix by myself, which was just to use inspect element, or technically developer mode since the normal inspect element won't work on the Construct page, and delete two things, save it, and then reload it. I felt like I needed to update how I did it because it has happened to me twice since this post and I'd feel bad if someone lost progress from this bug.

  • These simple events used to work, but now fully breaks whenever I add more than one in a layout, any help? (As you can see, I tried to incorporate "For each" in there, it didn't help how I did it.)

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  • I physically can't close the animation editor no matter what, and I have 3 hours of unsaved progress. All I need to do is save my game, but I can't, please help!

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  • I haven't saved my game in over 3 hours, and have done a lot, but my animation editor won't close no matter what and I really need help!

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  • 8 posts