LorenzoB's Forum Posts

  • 12 posts
  • perfect, thanks everyone!

  • It looks like that is the problem as it says play animation Fermo whenever the player is on the floor. The event you're trying to do above states when pressing a button and on the floor. So if you're stood still on the floor and click the button it won't do anything except play animation Fermo.

    Oh yeah, I have delete the second condition and now it's working! Thanks!

    But now how I can use "Fermo" animation when the character is on floor and is not moving?

  • By not working, I am assuming you mean it is still showing the default anim? Usually a bug like this is caused by the set default animation overruling the button click logic elsewhere on the event sheet. Do you have any other conditions for setting the default animation that might be constantly true, so if you clicked the button it would still switch back to the default animation?

    mmh..yeah, the default animation is working.

    An other condition is this, but I don't think that this is the problem.

  • How many frames are in "default" and "trapano" if I may ask?

    Did you set them to looping?

    Default has 8 frames, but for now I don't have the loop because all the default's frames are same (I wait for to create the graphic).

    Trapano has only a frame.

  • Hi guys,

    I want change animation when I click a button (click_trapano) and when the character is on floor, in to "trapano" animation.

    I have done it, but I don't know why is not working!

    Can you help me, please?

  • Hi guys, how can I export my game for smartphone?

    I don't want export with cordova, but with intel xdk!

    But I received an error when I export with it (I'm not sure what is the number error, but I think is the 3240 Error).

    Can you help me? How can I resolved? Where can I see an up to date tutorial with actually intel version?

  • So, Is it still black with the code?

    Mmh... have you used some plugins in the game?

  • What version you use?

    I think the problem is that the browser do not fully support html5 (did you try instead with other browsers?).

    However you do it a try, open index file and add this text in the head tag:

    <!--[if lt IE 9]>

    <script src="/js/html5shiv.js"></script>

    <![endif]-->

    So now try again.

  • I put the Audio object as you said yourself, unfortunately I can not test it now because I do not have a microphone ... But it also records external sounds (from the videogame, such as cough)? There is a way to register the internal audio of the videogame, only?

    About translations would you know me anything about that? Because it goes back me in the "top rated" ...

  • up

  • Hello everyone, at the moment I am creating a music video game in which one can play various instruments.

    I wanted to know how to record audio, the user-composed music.

    For now, the example provided by Construct 2, the "canvar recording" I could have recorded the sheet music (like as a video)... but for audio? Some advice?

    P.S. and for translating the website tutorial, do I need special permission? Because when I click "Know another language? Translate this tutorial!" and select the language, it brings me to the "Top rated".

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  • Hello everyone, I'm Lorenzo and I am a young programmer.

    I hope Construct 2 will be able to facilitate my work and help me for future project problems.

  • 12 posts