Lordxorn2's Forum Posts

  • 12 posts
  • Ahh ok , thank you very much. =)

  • It is a little overwhelming at first glance, but I will dive into this deeply tonight. Thanks to your two workarounds I will see what I can come up with.

    Thank you! =)

  • Hello,

    I was following an excellent tutorial by Ayzhong 1945 Tutorial Part 6

    and ran into an issue. In his tutorial he is explaining how to make a 1945 clone, and had us create two different enemies. One was a basic one hit plane, and the other was a 5 health Submarine. Whenever there are more than one plane enemy on the screen, and you kill it, the others do not die.

    However with the submarine, which has an "instance variable" of 5, they will sometimes all die together when you kill one, or sometimes they do not.

    If you need me to upload the capx let me know. Otherwise any suggestions would be appreciated.

    Thanks. <img src="smileys/smiley1.gif" border="0" align="middle">

  • The Paypal issue happened to the developers of Project Zomboid, who had a donate button to help fund their development. Well apparently Paypal put a hold on their money they earned because someone complained.

    I don't really think it had anything to do with the fact that they were not a legal Charitable entity, but more to do with Paypal getting zealous over customer rights as opposed to publisher rights.

    You might be able to get all the details on their site, I am too lazy to reference them.

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  • I had no problems, followed directions by placing it in the install directory. Also followed directions to not alter the file in any way.

  • Add a condition to your "Mouse->On left button Clicked event" a compare "Player->Health > 0", this way, the sound won't even be triggered in the first place.

    Ah perfect,

    Just noticed the right click and extra condition I could add,

    thanks alot!

  • Hello,

    I was wondering how to stop the "Bullet" sound I created upon the Player Destroy event when his health goes to zero.

    I am just trying to improve upon the tutorial.capx and I have added one of the Explosion sounds from the purchase package for the sound of the bullet being fired.

    I added this event on the Mouse->On Left button Clicked.

    I have tried to add Bullet Stop Animation to the Player->Health Less than or equal to Zero event, but the sound keeps on playing after my health reaches zero when you press the left mouse button.

    Thanks in advance.

    Lordxorn

  • Now add an explosion event when you fire the bullet for even more fun. =)

  • Very interesting concept, look forward to future additions.

    Like possibly a score system?

  • My real life pic is my avatar. =)

  • Was sup everyone!

    After going through Ashley's great tutorial, and farting around with Construct 2, I have decided to take the plunge (Good thing 32$ is not that deep of one. =)).

    I want to say that Scirra has really impressed me from the first moment I loaded your webpage to the completion of my first tutorial.

    The program is very easy to work with, (love the animation points) and very well documented. Trust me I have tried most of the other packages out there like Gamemaker, MMF2, Unity, Torque, etc. etc..

    My goal is to make roguelikes, and strategy games along the 4x line. I am hoping Construct is powerful enough to do that, at least as close to a 4x space strategy one can get in a browser anyways.

    Because one of the best things about C2, is that it can be ran in the browser with HTML5. My marketing director (that is me) tells me that the sky is the limit as far as target markets go. =P

  • 12 posts