Lopimp's Forum Posts

  • Thx a lot I really appreciate your help !!!

    I'll dig in the example you sent me and migth create a small capx tuto myself to share with people that might need such help.

    Thx again

  • Great I'd really appreciate your help.

    When I export it on iPhone or iPad it's not full screen, same for some android devices I tested on.

    I am on my cell phone right now, I'll send you my latest capx asap.

    Thx a lot

  • I am still working on my first project to learn Construct2

    It's a simple puzzle game for kids.

    So it has some interface menu icon, a simple background and some piece to drag and drop

    Here is a demo : lo-zone.com/labo/puzzle/demo/index.html

  • Hi everybody,

    Could someone that is used to make mobile/tablet app create a capx tutorial on how to make a basic full screen layout that renders full screen on different devices and screen size?

    Basically a simple background with a 'game content' zone and some 'fake' menu interface that does display full screen on iPhones, iPads and also different android devices.

    I already read the tutorial about it, wrote and read some forum posts about it but haven't been able to be successful yet.

    There are other people in my case and such a capx would be usefull for a lot of people I think, especially that such behavior/display is a must if you want to create a mobile/tablet app.

    Thx a lot

  • rexrainbow

    First as everybody here I'd like to thank you (and also congratulate you) for such great work you provide. your plugins and behaviours are just amazing.

    I am really new Construct2 user and I am starting to 'play' with your board plugin. I'd really like to create some board games but I'll need to practice a lot with all this first.

    I started from one of your hex capx to have a 'chess move behaviour'.

    here is what I got so far :

    demo : lo-zone.com/labo/hexboard/demo/index.html

    capx : lo-zone.com/labo/hexboard/hex_board_test.capx

    On this demo I have one chess piece. i'd like to go a step further and be able to manage multiple chess on a same board. One click to activate the chess we want to move, then we can move it as the one in the demo.

    What would be the best way to do this? Using families? I started to try that way but without success so far.

    My goal would be to have each piece having all the same parameter but with different values (ie : cost movement allowed, life,...)

    On top of that I'd also like to know if you plan to have an isometric hex board in the future.

    Again great thank for this terrific work !

  • Thanks.

  • Hi,

    Is there a way to update images?

    So far when I use a temp image and have to replace it with the final one I have to delete the temp one and add the new one.

    I also have to delink all actions to that new image.

    Is there a more appropriate way to update an image without having to delete and add a new one?

    Thanks

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  • Is it something that would still be consider in a future release?

  • Is there a way to position the objects relatively to the real device screen size?

    For example center the content and have the menu option button stick to the bottom of the screen?

  • Great game and really nice implementation.

    What project size and scale setting did you use to have such full screen rendering?

    Did you test it on several devices size?

    Congrats again for your game.

  • Yeah as you can see in my initial post, I am referring to that tutorial.

    Unfortunately I don't seem to have the correct result.

    What would I be missing?

    What project size and settings do you use in order to fit iOS and android devices?

    Thx for the help

  • If I want to target IOS and android what would be the best choice/option ?

  • Hi,

    I am making a simple puzzle game for kids as first project.

    I checked the tutorial to support multiple screen size : scirra.com/tutorials/73/supporting-multiple-screen-sizes

    There it says that it's a good idea to choose a 16:9 screen resolution, so I went for 1920 x 1080.

    When I run my game on my laptop browser and press f11 to have it fullscreen it displays perfectly:

    lo-zone.com/labo/puzzle/demo/index.html

    But when I open it on my iPhone (4S) or Ipad 2 I have a black part below the application.

    lo-zone.com/labo/puzzle/photo.png

    Maybe the iphone 4S and the iPad2 are not 16:9, but then how would I center my app to have the black space on top and below the app?

    I also noticed that I can drag and drop items from my game in this black space below.

    Here are my settings :

    lo-zone.com/labo/puzzle/settings.png

    Thx for your help

  • yeah I had that same issue.

    basically you don't need to use ludei cloud (website) to generate the ZIP.

    Just use the ZIP Construct2 exports and use it directly in cocoonjs launcher and it will work.

  • I used the browser to be able to test my game.

    Here I exported it and test with cocoonjs launcher and it works fine, sounds are triggered when they should.