1 - Top-down shooter, similar to what one gets following the Beginner's guide.. But I am trying to use Particles rather than a sprite as a projectile.
Is there a way to apply collision testing on particle Within C2? (I can do it by hand outside but I'm trying to stay within C2 to see how far I can stretch it)
2 - In the same game, enemy objects are spawned by in-game processes, and clearly added to an array. But how can I apply actions to only Some members of that array within C2? (eg. a random value to determine 3 possible actions, checked for Each instance of the object / tick)
I want to say, I am rather enjoying Construct 2. I have been writing games since Turbo Assembler was still the language of choice, and watched things evolve over the years... but to see it reach this point, is simply amazing.