LongBen's Forum Posts

  • 5 posts
  • Didn't read through any of the .capx 's, but try to add a "For each Zombie" in front of the condition that checks the distance between the player and the zombie.

    Thank you! It worked!

  • I am making a top-down games in wich the player needs to kill zombies. The zombies are spawning in every 5 seconds to a sprite.

    When the distance between the player and the zombie is less or equal to 50 the zombie changes its animations because the instance variable changed from "IDLE" to "ATTACK".

    My problem is that not just that zombie changes its animation wich is near the player. Every zombie starts to attack when one is near the player.

    Here is the game:

    dropbox.com/sh/dpmqrghp31zz%20...%200-E7a

    (Sorry for my English)

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  • I working on a platform game. But something wrong with the attack animation <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad" />

    Here is my game: dropbox.com/s/6mv7c5sfm2syh ... .capx?dl=0

    (Sorry for my englis)

  • You should create a layer on the top called GUI (have the parallax set to 0,0) and set your health bar graphics layer to the GUI layer.

    I don't understand it

  • And hey, if you get enough experience, you can buy Q3D in the future and make it 3D. Just make sure that you keep it low poly if you're targetting mobile platforms!

    Hey! How did you do that your healthbar is always on the left edge? Please answer me

  • 5 posts