loliur's Forum Posts

  • 14 posts
  • me too....

    SOS

  • Oleeeee!!!!

    Thankssss

  • Tactile controls, one on the right , one on the left and another to jump

    In the event....

    when you play right object, right simulate movement ....and set animation to ( my animation) ......nothing more Player animation consists of 5 sprites.

    As with the other...left and jump.

    Touch control are sprites.

    in web browsers , is going very well , there is no such delay as much chrome firefox .... etc ...

    to test your application , use a tablet Asus eepad , good enough for my taste.

  • Something??????

    Please...

  • I mean....

    I'm making a game in which I have tactile controls ..

    right...left and jump.

    my problem is that when I export to Cordova XDK intel, to try the game ,there is a delay between any of the control pulse until the player reacts,a few millisecond duration.

    this is normal when exported with intel XDK ?

    or is there any way to improve the delay ?

    thanks......

  • loliur

    Que quieres hacer exactamente?

    Quizás puedo explicar mejor.

    No se si te ha llegado el privado......

    basicamente lo que quiero hacer, es usar el webstorage para que me guarde los avances de cada nivel.

    Y aparte también usar el webstorage para que me guarde los avances dentro de cada nivel. (checkpoint)

    Y leo muuuchos tutoriales pero no me entero.

    Gracias

  • Te envio un privado..........

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  • .....Thank you for the advice

    goodness... i have i lot of patient.

    So, thanks, i 'll read again .....

  • Hi, i´ḿ from Cordoba(Spain). also I have the same doubt........I use google translator , and it costs me a lot work to solve some doubts.

    My game is also based on levels. And I want to know how to save progress .....both runlevels as using save points.....

    i have r200 c2.........(local storage works??)

    Sorry to be so clumsy, but the language cost me a lot of work

    appreciate if someone spoke Spanish to explain this.

    (Si alguien habla en español para explicarme por favor, lo agradeceria)

    thank you very much , sorry request .

  • This is how I have it , and gives no error.

    before yes,

    Not exactly what changed .

    I checked the names of the sprites .....

    Now my problem is I do not see advertisements.

    Ah .......Well, and I have to sign ...

    but it is a test. !

    The App ID is "not.yet.specified"

    The App Name is "Wibor"

    Crosswalk Version: 11.40.277.7

    Plugin installed: Device (org.apache.cordova.device)

    Plugin installed: SplashScreen (org.apache.cordova.splashscreen)

    Plugin installed: Admob Plugin (com.cranberrygame.phonegap.plugin.ad.admob-master)

    Plugin installed: org.apache.cordova.inappbrowser (org.apache.cordova.inappbrowser)

    App name updated to [Wibor]

    Updated "minSdkVersion" with "14"

    Updated "targetSdkVersion" with "19"

    Updated "installLocation" to "auto"

    Updated "versionCode" to "60001"

    Updated "versionName" to "0.0.1"

    Added "debuggable" to "false"

  • aja.....

    Something like that was fulfilling the condition to jump, only in the platforms that I decide.

    I suppose that using families....

    Ok.ok....

    thand youuuuuu!!!!!

    I am going to try it .... jejejeje

    Already I tell you...

  • I understand what you say to me, but....

    My game this one based on the physics.

    so, on flappy bird template, the player " flies".....

    Alone I want that it moves to the point....Y..... .....An alone time on having pulsated on the screen.

    But, that does not do it, if I pulsate again repeatedly.....

    on touched object>(my object)>apply impulse...x=0...Y=50.....

    The player moves towards the point Y, But if the object (my object)touches itself again, again it returns to move, giving the sensation that it flies,And it is what I do not want.

    Only I want that it does this movement towards the point...Y, is overlapping a platform(for example)....

  • Hello!!!

    First, sorry for my bad english....

    Ok, I am trying by means of the physics That my player does a jump, but only one, which does not repeat itself.

    I am using across the touch, a tactile control.

    When it touches the button of the jump, that the player goes towards the direction ...."Y".

    With a touch in the control it jumps, but if I continue touching the control, continues jumping...And it is what I do not want that it does.

    I try it with variables, but I do not obtain it....

    I need something from help, thanks.....I think that I am very awkward ..... snif

    Something that....

    on touched "Btjump"=Player-Applu psysics impulse ...0,25 at image point

    Variable player...Jump.....etc...

    I don´t know

  • El juego me gusta, y la idea es buenisima.

    Quizas....y tentiendo en cuenta que soy de España, no me he enterado muy bien, sobre lo que habia que hacer, aun sabiendo un poquito de ingles.

    Aun asi mi enhoabuena!!!!!!....

    Por cierto, a ver si en mi futuro juego, puedo poner un mute en sonidos o musica, yo creia que no funcionaba en android los botones de mute y silent....

    Un saludo!!

  • 14 posts