LolindirLink's Forum Posts

  • The weird thing is, this was never a problem. Just recently (and nothing changed in the meantime) most of the older images are unaffected. But every newly imported ones are.

    The graphics drivers are fully up to date, I tried reverting back but also no effect on the problem.

    No idea how to pinpoint the cause further.. can't continue working visually like this.

    Help! :/

  • Edit: added a Capx

  • Problem Description

    ____Images look stretched down in the editor but are actually fine in the image editor or when previewing.

    It's happened with older projects, as well as every new project. most already-imported images are fine, but some and every new image does the same.

    ____

    Attach a Capx

    ____ https://lolindirlink.stackstorage.com/s/LVvXeMIELanLo82 ____

    Description of Capx

    ____ It's just a blank project with 1 image inserted. ____

    here's a screenshot of the problem: (a preview window with the correct size showing is also open at the right side)

    notice how the image formats seem to be correct. it's just a display bug in the editor. the actual image is fine!

    Editing is just horrible this way.

    Steps to Reproduce Bug

    • open Construct 2, import sprite (no matter how)

    Observed Result

    ____ The image gets imported but it LOOKS stretched down in the editor. it's actually fine when editing or previewing. ____

    Expected Result

    ____ the image to be the right size in the editor. ____

    Affected Browsers

      -nothing to do with the browsers-
    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    ____ Windows10 -up to date ____

    Construct 2 Version ID

    ____ both 245 and 250 had the problem____

  • i think the rewards are a bit weak when you compare it to a hired professional... (although better than nothing).

    Call me when you want to add the dutch language.

  • I'm not going into full detail, I think the pictures should speak for themselves. but here's the (minor) issue i encountered.

    Scirra arcade suggests posting on reddit, However, i encountered a problem when posting on this particular subreddit: "/r/LetsPlayMyGame"

    However, on top of that subreddit, it says: "Accepted Platforms: Mobile games or free browser-based games can not be posted here". And the Scirra Arcade automatically fills the post with the scirra arcde game details. a free web-based / mobile game / platform. thus the post got deleted.

    The Reddit topic link with the message on top of the page:

    https://www.reddit.com/r/LetsPlayMyGame/

    It shouldn't suggest this after uploading to the Scirra arcde, or mention and modify the automatically created message so it doesn't apply the Scirra arcade upload to the subreddit.

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  • There is also 'Preferences/Reset Dialogs' which will reset all window positions to their default locations.

    Preferences.

    oh, i did not know this!

    i always fiddle with my screens lol...

    you saved me from a lot of fiddling dude! (really, this should be more well-known!)

    ...not that it matters anymore because C3

    - please put any suggestions in the new suggestion system! I think we should actually use that instead of the forum, unless you want extended discussion of an idea before submitting.

    A wise man once said:

    "A delayed comment is eventually good, but a rushed comment is forever bad,"

    :')

    but i did notice the link right after posting and corrected my mistake by posting in the right place as well.

    sorry for making the place a little bit messy Ashley.

    the first thing that popped in my head is a full-on menu-system. let me try to clarify it using the rules:

    1. Currently, there's 100 ways of coding your own menu, even if it's a simple toggle or transition.

    2. it's not necessarily a problem, but it's the opposite of what Construct is advertising: no code.

    3. It would make the basic steps of getting the menu's and the logic behind them up and running without even getting started. this is especially important for new players or pro's who've made 100 apps already. Construct already provides the logic behind basic animations and effects like switching layout and it might be easily implemented similar to things like the platform behavior.

    it would be nice if a global UI and the likes are more simplified and code-less this way. if only, like the platform behavior, to quickly prototype. it is after all exactly what Construct wants right?

  • Ashley

    Lots of users are successfully publishing mobile games with Construct 2, so it does work.

    it just works

  • That one person voting no tho... :') this is GREAT for Construct2/(3) regardless of personal favorite console.

    The maybe's are understandable: does it mean slower support for other features (or other devices?) if so, what could they be?

    (Raspberry could use improvements! but I only tinkered with the pi2 in a DIY retro cabinet with 12" display) a Retropi Convert would be the dream <3 could this be possible at all?!? Ashley Retropi supports a wide range of console although they're (all) from before the HTML5 era..

    have you guys investiged the "NX" Devkits already? i know this can't really be discussed, but you guys could likely say if it's hanging more to one side or the other? maybe. maybe wishful thinking for now tho

    but THE question above anything else: Construct 3. is it a game-changer? (again) or a upgrade with it's primary focus on multiplatform support?

    too offtopic. but it's off the chest for now. hah..

    -btw. i totally voted "yes" ofcourse, even tho i don't have the xOne-

  • my first C2 app is also now out on the Google play store!

    90 Degrees has 26 levels in it's current state with more levels coming in the near future.

    https://play.google.com/store/apps/deta ... etyDegrees

    Still in beta, feel free to crash something here and there.

    but hey! it's free!

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  • it seems to be working fine on my end.

    what exactly isn't working?

    (do you want the player to follow the line?)

    which could be done by letting the player follow the levels in between the current location & next location.

    player = lvl1 - Click Lvl3 - Lerp from Player Location to 2 & incrementing untill next location reached. 3 in this sample.

  • > I'm not aware of any bugs in the video plugin right now (other than the one we just fixed in the latest beta), so if you find any please report them as usual following all the guidelines. However video is a bit tricky due to the browser support situation:

    >

    > - generally Chrome can play any format, but Chromium (NW.js, Crosswalk) cannot play H.264 (because it's a patented format and Google only have a license for Chrome). VP8 should work. You have to encode these videos yourself, so make sure you get the encoder settings right.

    > - iOS can only play H.264, not VP8, VP9 or Theora. You can add multiple sources to the video plugin and it will fall back as appropriate. So to guarantee playback on all platforms you need VP8 and H.264.

    > - on mobile (both Chrome for Android and iOS Safari) you can only start media playback in a touch event. This applies to music as well. Construct 2 uses the same workaround for video as it does for music: if you try to play when you're not allowed to, it queues it up to be played in the next touch event when it will be allowed. However this means you must touch the screen at least once for there to be any chance that video can play. If you're just starting up the app and watching it, it won't be able to play until you touch it.

    >

    Thanks, Ashley for the info. I have three encoded files that I bring in: mp4, webm, ogv. Even in the case of the encoded VP8 webm file, the audio from the video plays, not the video itself. There's a little black box of the video that pops up, but the actual visuals in it don't play when I test over LAN. You can only hear the audio and see a black box.

    I don't know how to attach a .capx file but I can leave this link to DL from my Drive account for someone to test and see if they get the same result as me. https://drive.google.com/file/d/0B9UIax ... sp=sharing I just saved the file as a capx.. not sure if it keeps the video in it when I share it..

    I GOT THEM PLAYING, YES!

    i simply deleted the .mp4 and Theora sources from the project (and make sure when you export to the same folder, old files -with older names- are still there)

    next, i loaded up a Webm vp8, resolution set to 1280x720 (in my 640x360 game!) variable bitrate of 1200 and Vorbis audio.

    the video plays perfectly fine after touching "new game" from the layout before that. so it basicly plays just fine without the need for another touch in this particular layout, so i bet you could find a way sorting your problem out as well <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    thanks again Ashley !, you guys already provide so much with C2 in general plus all the effort on your community.

    really amazing job you guys doing! <3