lokijki's Forum Posts

  • I'm starting working on a game that will require many unique graphics. My worry is that working in Construct is going to become cluttered and difficult very fast. The objects are all just graphics that serve no purpose to the gameplay, is there an effective way to do this?

  • Just messing around with things I accidentally got this:

    http://www.mediafire.com/?2z0zzmmyatz

    Makes me want to make some sort of... cloud world game or something...

  • Theres an easier (lame) version of the game up on Game Jolt if anyones interested. Seems like some people were challenged by the original...

  • > Couldn't play for long, arrow keys and mouse aim are extremely uncomfortable controls.

    >

    Uh... what?

    I'm guessing you don't play many PC games... keyboard+mouse is often the best for any kind of game with "aimed shooting", though W,A,S,D is usually easier than arrow keys IMO.

    ~Sol

    I can't stand play a game that uses the mouse and the arrow keys, always W,A,S,D for me. And I play lots of PC games.

  • Couldn't play for long, arrow keys and mouse aim are extremely uncomfortable controls. You might also want to consider a life bar instead of one hit kills. Also, the player moves very sluggishly and can't even jump directly onto the first platform as far as I can tell.

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  • Update: Added a 'lil doggy for you to follow around and a somewhat different ending.

    Game Jolt Page

    ALSO, Game Jolt is pretty nifty.

  • I tried that, but it doesn't keep the proportions so it looks bad when you stretch the screen.

  • I just set it to if the jump key is pressed and the player is on the ground it plays the sound. The only problem I have with that is that if the player is bunnyhopping then the sound only plays on the first jump, although its not to major of a problem because the sound isn't all that pronounced. Also, I don't think there's any reason to put in the 'alive' value because when the player dies it destroys it, so its not on the ground, although I might be wrong about that... I should test it.

    Anyways, I'm uploading an update version with a different ending that should work consistantly, although I haven't played to it yet so I can't tell for sure. I've also assigned the jump button to Z. I tried to assign it to Z and the up arrow but the Z jump would act differently than the up jump and I couldn't get it to work right. Anyways, here's the file:

    Download

  • Mmhmm, its set so that when you press the up arrow it plays the sound but it doesn't matter if you're jumping or not. Is there any way to set to an "on jump" kind of thing?

  • Yeah, it intended to freeze there but there's supposed to be more to it. I'll have to change it so it'll work more consistently. And does setting jump to the Z button sound better? I never like setting it to shift because I always get messed up by sticky keys.

  • Ok, I'm gonna need to fix the ending some how...

    And how did you get through the hole? I was planning on doing something with that later and I didn't think you could get through it.

  • Ok, acceleration and deceleration have both been doubled. I played through most of the game and it doesn't mess up anything as far as I can tell. The link in the first post has been updated.

  • > EDIT: Also, you can play in fullscreen if you press F2 if you think the screen is to small.

    >

    No I can't, my monitor doesn't support 320x240

    Oh. Know what I can do to fix that?

  • Haha, should have warned you.

    I'll go in and increase the acceleration and deceleration and see how it plays, but I did play test the entire game multiple times, so it is possible. Just very, very hard.

    EDIT: Also, you can play in fullscreen if you press F2 if you think the screen is to small.

  • Its not done, the ending in place now is only temporary and there a couple bugs (Including the ending occasionally not working), but its playable.

    If the ending does break (You get to a screen and you can't move anymore and nothing else happens) it'd help if you told me how long it took for you to get the ending because the one time I've seen it break was when someone took a long time to get to there.

    Arrow keys to move jump, enjoy.

    Screenshot:

    <img src="http://i43.tinypic.com/2qiwje9.gif">

    Download