loglady's Forum Posts

  • 2 posts
  • Mipey

    I've found this example and it is exactl what I don't want: write the text inside the editor. I have this same thought as Prinsokun:

    "the only hard part, was making the dialogue, using too much variables

    wasn't comfortable or easy, i hope a new feature for dialogue behavior

    would be added in the future updates."

    If you take a look inside the .capx maybe it helps to clarify what I'm talking about.

    Ashley

    Could you please make an example or point me in the right direction about XPath (related to C2)?

    Mipey and Ashley

    I'm planning a desktop version of the game (maybe in a far future a mobile version) so everything will be loaded locally (.exe).

    Thanks for your much apreciated help!

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  • Sorry for directing this post to Ashley but it stills open to anyone to talk so don't be shy! ;D

    I already searched throught the forum and read some posts but can't make my mind up this simple question: is it possible to make a visual novel using Construct 2? What tools C2 offers to manipulate text?

    Many of you may suggest to use Ren'Py (yeah, would be great to load a text/mark-up file and run the actions of the game) but I don't wanna make a simple visual novel. I wanna use the tools provided by the engine to make better GUI, include different iterations and other stuffs that a 2D game engine can provide (physics, touch controls, etc).

    Being an ex-user of GameSalad and GameMaker, I've tried my skills on Stonetrip ShiVa (with no luck). I released 32 iOS games using GameSalad and Multimedia Fusion 2. None of these engines have a good text management tool (maybe ShiVa, but the IDE is a bit too complicated). I bought C2 in the early-adopter sales because of the Box2D and the much better editor. Right now I use MMF2 but would be great to change to C2.

    I know that in C2 you can use the "text" plugin to display text but if you think about text localization or writing 10k+ dialogue lines inside the editor, the "text" plugin shows not suitable to this job. The "xml" plugin, at least to me, needs a bit more information on how to use (load document, pick line by line, mark-up / tokenize (I think)). Maybe a .capx could clarify this.

    I'd like to suggest a "Dialog" plugin where you could load the text file (.xml, .txt, .csv, .xls, whatever), set the text pace (and assign sounds (like NES games)), assign attributes to characters (something to "set F=Francesca" / set color F=red).

    Long story short: is it possible to make a visual novel using C2?

    If yes: how?

    If not:

    • Is there any plans to implement the necessary tools (plugin / behaviours)?
    • How far in your todo list is it? Will it take more than 3 months?
    • Should I try another engine?

    Looking foward for your answers!

    Thanks!

  • 2 posts