1. a) Can pin be used to pin a sprite to the mouse location? I was thinking of making it invisible then showing it when the left mouse button clicked. Otherwise I can just create it at mouse X & Y when the button is clicked.
You could just use:
system every tick
- sprite set position : mouse.x, mouse.y
1. b) How would I use distance() to destroy all instances of sprite 'enemyship'?
On mouse clicked
For each enemyship
system compare two values : distance(mouse.x,mouse.y,enemyship.x,enemyship.y)<200
4. Would you have an example of how to use choose()?
system every x seconds
- enemy spawn bullet : imagepoint = choose(1,2,2,3,3)
6. Thanks I can do that, just thought it would be cool if we could specify the exact area of the main sprite
I'm not sure what you mean by exact area of the main sprite