LittleStain's Forum Posts

  • Would putting them all on a seperate layer and setting that layer visible/invisible work?

  • Yesterday there was this topic about melee..

    You mean something like that?

  • Your event is happening every tick for 12 seconds, adding a trigger once condition should take care of it.

  • If the string is always 25 characters long, you could easily send the numbers into an array with:

    left(text, count)

    Just repeat it 25 times with count 1 while deleting a number from the left side of the text.

    From the array you could set up the actions to perform when a value (x) is a certain number/letter.

    Come to think of it, you wouldn't even need an array for it.. haha

  • Could it be your events are set up in a way the animation isn't playing?

    Are you sure there isn't a conflicting event setting the animation to another?

  • Are there any other events overruling the change of bullet speed?

    What are the settings for acceleration?

    Is bullet enabled and or disabled?

    For it sounds like what you are trying to do should work if there are no conflicting events.

  • You could create a global variable MouseButtonDown

    System every x seconds

    -system add x to MouseButtonDown

    That way you would now precisely how many seconds the button was down.

  • Which browser do you use?

    Is it set to emulate desktop behaviour?

  • 1. a) Can pin be used to pin a sprite to the mouse location? I was thinking of making it invisible then showing it when the left mouse button clicked. Otherwise I can just create it at mouse X & Y when the button is clicked.

    You could just use:

    system every tick

    • sprite set position : mouse.x, mouse.y

    1. b) How would I use distance() to destroy all instances of sprite 'enemyship'?

    On mouse clicked

    For each enemyship

    system compare two values : distance(mouse.x,mouse.y,enemyship.x,enemyship.y)<200

    • enemyship destroy

    4. Would you have an example of how to use choose()?

    system every x seconds

    • enemy spawn bullet : imagepoint = choose(1,2,2,3,3)

    6. Thanks I can do that, just thought it would be cool if we could specify the exact area of the main sprite

    I'm not sure what you mean by exact area of the main sprite

  • What kind of template would you want?

    There's a lot of tutorials in the tutorial section, there's a lot of games in the arcade of which some have downloadable capx, there's also a lot of capx's in the tutorial section and spread all over the forums.

  • Store the values and or other stuff you want to show in variables (or use an array)

    On level end create the pop up with all it's bells and whistles and set the things that are dependant on variables to their variable influenced shape/text/animation.

  • You are probably using the scrollto behaviour right now.

    You could keep using that and create a camera-sprite, let's say at player.x+200 pin it to the player and scroll to that.

    If you want total controll however using the system scrollto action and changing it values according to the situation is probably a better way.

    There is also a third party plugin called magicam, which makes it easier to control the camera.

  • Have you ever tried translating with translate.google.com?

    If so you should be aware that translation isn't something that can be done by programs or machines.

    If you'd like your translations to be correct and readable you'd need a person to translate it for you..

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  • animation speed 10000? that means 10000 frames per second..

  • Solved

    Your background was going in the opposite direction,

    so + should become -

    and < should become >

    and because the original used the left side of the layout (which is 0) and you use the right side (in your case 340) this should be taken into account as well.