LittleStain's Forum Posts

  • Ah, sorry, the capx uses a plugin I don't have, so I can't open it..

  • EyezWidee

    What I was trying to say was that the first part of the game should be ad-free, to give the user the full gaming experience without annoying ads..

    After the free content is played the player will have the choice to continue playing the program for free (but the rest of the levels will have ads) or pay for the program through IAP and continue playing the way they are used to..

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  • I guess I would go for the option where you leave it up to the player..

    Create a considerable amount of free to play content and add a choice for the player to either buy the complete product through IAP or continue playing, but with advertisements..

    It's kinda like educating the player on how annoying adds are..

  • select the point with left click..

    when the point is yellow, right click on it and add new point..

  • You only need to save the global variable if you are going to quit the game and restart..

    Global means that it is accessable from every layout, so when you set it in layout one, what you set will be available in layout two..

    If however you quit the game this info is lost..

    No need to save to webstorage unless you reload the entire game..

  • Thre are some example on this forum, just search for inventory..

    It's quite complicated to make, both the graphic side and the animation side, but it is do-able..

    I guess using arrays to store the data would be the beginning..

  • You can..

    Right click on a polygon point and choose add..

  • Without your capx it will be nearly impossible to see what is wrong..

    Shakes animation is not a very clear description, I must say..

    Have you checked the origins an collission-polygons of your animationframes?

  • When you open up c2 and choose new project there's an example of autorunner..

  • If instead of is overlapping you use is overlapping at offset x=0, y=1 it will work..

  • Inside the image editor bottom shape on the left is the collision polygon tool..

    You are going to need multiple shapes (not 60), because a collision polygon only has an outside, so you can't have an open space in the middle..

  • You can call javascript functions through the browser object..

    https://www.scirra.com/manual/110/browser

  • Wacom Intuos FTW..

    Add Krita for painting/drawing and you'll never need paper again..

  • you can add a tag to a sound..

    if you set that tag to the enemy.uid

    you can stop the specific sound that that enemy is producing..

  • looking at the debugger currentstamina goes directly to 0 when moving..

    Also I can see you are setting the width of the staminabar in th stamina-consumption eventsheet and in the hud event sheet..

    it makes it very unclear for me to get an overview of what the actions should be..