LittleStain's Forum Posts

  • Would using bullet behaviour with gravity enabled work?

    It has the bounce of solids feature, which could work well with balloons..

    Only thing you'd have to do is inverse the gravity..

    (Not sure if this can be achieved by using a negative number or if flipping/rotating the whole layout or layer would be required)

  • [attachment=0:eyd62eut][/attachment:eyd62eut]

    Needed to get this Wom-Android thing out of my system..

    I'm ok now..

    don't worry..

    Yes, quite allright..

  • As stated above, C2 is a html5 game engine..

    Html5 will allways have to be run in some sort of webbrowser like environment..

    If you want to create an app like you say, you should look into creating a native app that can work without a wrapper..

    There isn't another answer to your question.

    You won't be able to create this app with Construct2..

  • Use a boolean variable

    • on button pushed toggle boolean

    (subevent)

    if boolean = true - set sound on

    else set sound off

  • Not even close to perfect, but hope this helps:

  • Does your game use only physics or multiple behaviours?

    By reading your description couldn't you use bullet behaviour with gravity?

    Are you destroying all objects not affecting gameplay (outside of layout or outside window view or whatever)?

  • Ok, how I would do it:

    Use one textobject and give it a boolean variable rightanswer set to false

    on start of layout pick a random instance of the textobject and set the boolean to true

    if the boolean is true set the text to Answer

    for each textobject if the boolean is false set the answer to answer+choose(-2,-1,1,2)

    You could even make an extra variable to make sure no two answers are the same

  • How are you generating the answers (correct and wrong) ?

    By randomizing the generating it should be possible..

    Arrays may work, but a lot of it depends on how you have your events set up..

    It would help a lot answering your question if it were possible to see the events and or capx..

  • It all depends on your needs..

    Would it work for you to just visually create the grid inside the editor and set the sprites accordingly?

    (I guess using one sprite with animationframes for the answer would work the best)

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  • This might not be the best method and probably not 100% foolproof as well, but I think this could get you on the way to the solution:

  • Do you have an example capx, to show your current progress?

    If you are using physics it would be something like on touch end apply force or apply impulse at touch.angleAt

  • Sprite2 set angle of motion to Sprite.angle degrees

    for this youd have to turn the Sprite image about 90 degrees so it's originally pointing right (0 degrees)

  • usually using the scrollto behaviour and setting the layout to unbounding scrolling would be what you'd want..

  • You'd need to implement multi-touch, which is never easy, but when you've done that the events are actually quite straightforward..

    I made a multi-touch touchstick example a long time ago, it has a lot of the basics you'd need, but will need a lot of adjusting too..

    https://dl.dropboxusercontent.com/u/485 ... oject.capx

    just click on the behaviourname untill you get to car behaviour..

  • Yes, there is..

    Would you please explain what the direction of your choice is?