LittleStain's Forum Posts

  • C2 can upscale and downscale, so choosing a correct aspect ratio is more important than the actual size..

    Just be aware that by making your game window bigger the size of the sprites will probably get bigger too, and that might get you into trouble with the amount of memory available in mobile devices..

  • Here:

  • I guess you want to play an almost falling animation when your character is close to the edge of something..

    You would need a way to detect if this is the case, by either using something like overlapping at offset or, maybe easier, using an invisible sprite to detect it..

  • You are rotating your monster instead of setting it mirrored..

    Also the collision polygons of your wall object aren't very good, so your monster gets stuck a lot..

  • If you look at it another way:

    when conditions are met an event is enabled and thus its actions are performed

    to disable the event all you have to do is make sure the conditions aren't met..

    If you'd like to enable/disable a huge amount of events it would be easier to put them in a group and activate/de-activate this group through an event with certain conditions..

    so when a certain condition is met - set group active

    else - set group de-activated

    (these kind of events only have to be triggered once while true (you don't have to turn the light on every second if it's already on))

  • What is happening and what did you expect to be happening?

    the way these events are now is that the system will check every tick if the collision-polygon of the frog is overlapping the collision-polygon of the portal and if the collision-polygon of the frog is overlapping the collision-polygon of the portal at offset..

  • I don't think you should hope for OS updates to help your game go faster if you want your game to be played by as many players possible..

    Have you checked through the debugger to see what takes the most amount of resources?

    If the textbox solutions are clunky, maybe you could try to unclunk them..

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  • Could you explain what you mean by this?

    What is the character supposed to do exactly?

  • Here's a rope-example created by R0J0hound:

    https://dl.dropboxusercontent.com/u/542 ... _loop.capx

    As you can see, creating the rope isn't the easiest thing, but entirely possible..

  • It doesn't work in Construct2?

    Could you explain why it doesn't work, because I never encountered that issue..

  • Add the condition touch is not touching sprite to your on any touch start event..

  • It depends on how precise you would want it to be, but I guess with five pieces per rope attached to eachother with revolute joints you'd come a long way..

  • A sprite is one piece if you want it to become two pieces it becomes (at least) two sprites..

  • mouse on left click on sprite

    or

    on sprite touched

    • add your action..
  • These are the basics..