LittleStain's Forum Posts

  • Would adding an on any key released sprite set angle : sprite.8Direction.MovingAngle work?

  • I guess using an instance variable would be the easiest way for that..

  • you can keep complete strings in the array if needed and use TokenAt to get information from that string..

  • If you use the z direction as well, it has even more..

    Maybe you could explain better what you are trying to do, for I'm sure a solution can be thought of..

  • Insert the sprites and connect the events regarding to the text menu to the sprites?

    I'm not sure what you mean by the regular text menu, but this should be the way..

  • Ok, if you are sure..

    Although it is related for one of the conditions is to check the local key level1 and if that local key is changed, but not changed back..

    But I'm just responding to what I see in your events, maybe you are changing it back to 0..

  • well you are setting localkey level1 to 3 and you are not resetting it I guess, so those webstorage commands are never executed again..

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  • Would using Webfonts solve your problem?

  • Could you please provide a capx or show your events so we can see how you have set this up?

    If you are saving the value the correct way, it should work..

  • In your project at the bottom of your list you find the folder files, a subfolder of that is icons, replace the icons with your own..

    For the main menu's made in photoshop you should add more information, for it isn't really clear to me what you'd like to know..

  • I guess you're looking for the array object, with it you could loop through all cells..

  • If your sprites are all basically the same, why not use animations instead of different objects and just set a random (or specific) animation after creating..

    I do believe there is a third party plugin that does exactly what you are asking, I believe it's called nickname..

  • Almost all tutorials are made by the users of Construct2, like you and me, if you are missing a tutorial, you are invited to create one..

    If you have a question on how to do something you can post it here on the forums and other users might be able to help you..

  • Actually based on where this question started, why not set the frame based on the angle of the wheel in the example elios provided?

    My version would involve creating a variable oldx and comparing it with the current wheel.x

    so basing the frame on wheel.x-wheel.oldx

    but using the angle as explained above would be far better..

  • This might not have the effect you want, but you could compare the position of the sprite with it´s last position (every tick or every x seconds) and set the animationframe accordingly..