LittleStain's Forum Posts

  • I'm not sure if daddy long legs has anything to do with physics, could just be clever programming..

    But as I said, You can make a character that walks and then runs, and you can make that character interact with physics.

    If you'd like, you could even create the character out of parts that all have the physics behaviour..

    Thanks for providing the link by the way, always nice when I don't have to look up myself what people are talking about..

  • Project size is the size of your game onscreen..

    select your project in the bar on the right and the project properties will appear on the left.

  • You could use the line of sight behaviour or check the distance between player and enemy and have the enemy react accordingly.

  • There are many ways to accomplish an effect like this, my first option would be a 9 patch-object with transparent center, could you maybe explain how you would use it?

  • The question is not very clear, what is a physics character?

    You can make a character that walks and then runs, and you can make that character interact with physics.

    Maybe you could you explain better what you'd want?

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  • It works for me in chrome..

    You just have to holde the left mouse button over the picture and move..

  • Will changing the project size and or layout size work?

  • Well here's one js library to do that:

    http://chrisbateman.github.io/spherical/

    The only thing you'll need to use it is a full 360x180 panorama, broken up into the six sides of a cubic projection. Generating a cubic projection isn't too tricky with Hugin.

    Include the JS and CSS, make a <div> for it to live in, and instantiate it:

    new Spherical({

    container: '#pano',

    front: 'images/front.jpg',

    back: 'images/back.jpg',

    left: 'images/left.jpg',

    right: 'images/right.jpg',

    top: 'images/top.jpg',

    bottom: 'images/bottom.jpg'

    });

  • Nesteris

    It's a quick and easy way to dreate a visual effect when transitioning from one layout to another.

    I'm not sure what you were expecting besides that when you saw the name layout transition,

    I think a lot of people will find this very usefull.

    Thanks!

  • Open up both projects in C2 and copy/paste?

  • I'm not sure what you are trying to achieve..

    I always tend to use one of the fullscreen-modes and change layer-scale and or sprites, sizes, etcetera according to the size and orientation of the window.

  • Dammit,

    I guess I'll have to figure out how to use paypal now..

    The skeletal animation possibility was the one thing I was waiting for..

  • Depends on what you mean by active objects..

    Are they moving, do they have transparacy, are there events performed on them every tick, How big are the images, how many collision-points do they have, are they instances of the same object or different objects alltogether?

    This topic might help with optimizing:

    https://www.scirra.com/tutorials/298/pe ... bile-games

    But there are many more tips and tricks scattered over the forum and tutorial-section.

  • This topic has some examples:

  • As far as I know, all code is in the C2runtime.js, but it wasn't made to be easily read, when exporting minified it is even more unreadable.