little_angel's Forum Posts

  • > i have played a great super nes classic, "super ghouls 'n ghost" and double jump only its possible after first jump. if for example you are coming down from a platform moving with the arrow keys, you can not jump so you can not even do the double jump

    >

    Whooah, that's super weird. I could see how that makes that game, specifically, harder though. They limited themselves, but also used it as a feature in that case, because double jumping after the fall also makes it easier to avoid opponents... So, yeah, for sure, as long as it doesn't evidently cripple the player, and benefits the set of mechanics, go for it.

    As always, it's always about how the mechanics are used when designing the level.

    yeah

  • Hi thanks for responding Bring nepeo!

    I am using an Acer device that was gifted to me. I was just navigating to the settings/ storage and clicking on said apk file.

    I am also using a small sized Acer tablet that was gifted to me. I am quite new to android

    hi, have you enabled from settings to thirdparty app autorization?

    > W10 home build 15063, i don't use updates

    >

    I read someone else's comment that he too doesn't have these problems on windows build 15063.

    So looks like the older windows 10 versions are not affected.

    ideal would be if you could try the difference with an old version of W10

    EDIT also take a look here

    https://answers.microsoft.com/en-us/win ... 46c?auth=1

    It's possible that this problem may be related to recent windows updates (from the past couple of months).

    Do you have automatic updates enabled on both your laptops and do you install all recommended updates?

    What is the exact Windows version and build number?

    Also, do you run Windows for many days or reboot regularly?

    W10 home build 15063, i don't use updates and usually i I leave the computer switchedON all day and switchedOFF at night when i sleep.

    but was not it a problem with icons or updates?

    Setting "Icon Mode=Don't show unique icons" removes the lag completely. However, not having unique icons in the editor makes development extremely difficult, especially in a big project with hundreds of objects and long object names.

    Switching Icon Caching on or off doesn't seem to make any difference, the lag in both cases is the same.

    this is a very interesting fact but i still do not understand why some PCs have this problem and my 2 notebooks with W10 no. I have an old dualcore with 3GB of RAM and W10 32bit and a new i5quadocre with 8GB and W10 64bit, and on both I have never had this kind of problems that we talk about so much lately.

  • hi, im using R252 with W10 and Chrome, no problems on my laptop :/

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  • i have played a great super nes classic, "super ghouls 'n ghost" and double jump only its possible after first jump. if for example you are coming down from a platform moving with the arrow keys, you can not jump so you can not even do the double jump

  • hi guys,

    in your opinion it is correct that you can do double jump when a platform behavior sprite is falling?

    in my game I disabled double jump when the player is falling, and leave it enabled when the player is jumping.

    what do you tink about?

    No one is scaremongering. Not unless you consider stating facts with plenty of evidence to back it collected from dozens of computers from different users around the world with all very different set-ups, as scaremongering. Your new anti-troll law does nothing but further, discourage people from reporting bugs to you.

    Anyways, Methuselah feel free to PM me and I would be more than happy to try and see what I can do for you in order to speed things up.

    running on w7 compatibily mode in your computer doesn't work fine like w7 on VM?

  • Wow, tks 4 downloads!!!

    you can add a little initial object area (very little), then add the bullet behavior for these objects with initial state disabled, then do action like set angle toward position (little initial area as destination) and enable bullet until overlap the initial object area, then disable bullet

  • I can be wrong, but webm can be used for both video and audio-only. C3 automatically converts any audio format to webm except m4a

    oh ok, this is a excllusive feature of C3 so

  • > I'm probably wrong, but that I know the export formats for apple browser and iphone, microsoft internet explorer and edge have always been .m4a, while the .ogg for chrome / chromium and nw.js

    >

    Yes, but recently it was possible to use only one format .webm, and it worked well for me up to this point.

    https://www.scirra.com/blog/211/opus-au ... onstruct-3

    sorry my confusion but webm isn't for videos?

  • I'm probably wrong, but that I know the export formats for apple browser and iphone, microsoft internet explorer and edge have always been .m4a, while the .ogg for chrome / chromium and nw.js

  • Thanks, i'm working hard on it

    yeah, its the same game on indiexpo right??

  • This game + graphic style looks great IMO. I like how adorable the main character is!

    thank you very much, if you want you can help me on develop the game

    https://www.kickstarter.com/projects/1223889898/codename-solo