lionz's Forum Posts

  • For me Sort is confusing unless you use a single row or a single column. There is probably a way to do what you need though.

  • Nope couldn't recreate, the second row should be in alphabetical order

  • If it has a return value you can use it as part of an evaluate expression Functions.Function = value.

  • Not enough info, what do you mean?

  • Yes I would advise the same, make your own custom buttons.

  • Well you answered your own question. The sprite should be fine though, what problem are you having? There is a mouse cursor is over object condition.

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  • Yeah if you use a Family which contains all objects or you won't know which object type to pick.

  • You can pick it by UID where the UID is stored as a global variable. If you want to give it a name you can use an instance variable str on the object.

  • If they are the same object as the original bullet then any other general gameplay events will affect them so you'll have to check. Do you have an event that tells the enemy bullet to go somewhere like towards the player? If not can you share a screenshot of the bullet splitting event.

  • Angle is different to the bullet Angle of motion, although they can affect each other if the Set Angle option is ticked on the behaviour. If that all looks correct then check where you set the angle, it must be in the action immediately after the spawn object action so they remain picked correctly.

  • The randomness comes with using choose. I think if for each location you set a choose() with the possible enemies it is not a lot of work if you know the choices already. Also under each location comes the size, it make sense to run an event for each location.

    e.g. ...

    if location=1, repeat 3 times, push choose(enemyA,enemyB) to back of array

    if location=2, repeat 4 times, push choose(enemyA,enemyB,enemyC) to back of array

  • If the enemy values must be 1,2,3,4 then use choose(1,2,3,4), 4 separate values. Or use enemy names, it might be easier.

  • If there are not many locations then you could just run events by location, if loc=2, repeat 3 times push back of array choose(1,2,3,4). I can't see a need here to make a function that reuses the code for all locations, might as well just force it with enemy types in the 'choose'.

  • No idea, it's corrupt or something. You download it and tell me if you can open it on your end.

  • Your actual file is broken it won't open