lionz's Forum Posts

  • Can you make it a capx file? Thanks

  • It did exist with Construct 2 but now it doesn't, it's old.

  • Do you mean the problem is when both the player and enemies are in the square? Because you didn't say which one has priority. It's easy to do, just depends on the design of the game.

  • Please share a screenshot of the relevant events

  • Good news! :)

  • Ah ok I guess it's not obvious you can swipe maybe add a tutorial but in my opinion you don't need swipe mechanic with this game. Also some other things, the game name is wrong. The audio is far too quiet. There are bugs such as sometimes when you pick up an object it destroys all the same ones of the same colour, and when you load into the next level it fails and leaves the player in a blank level.

  • What is all this code about arrive and depart? Anyway it doesn't seem slow it's just unresponsive. Use 'touch' instead of 'tap' to be more instant. And make the collision box of the arrows big enough for the player to comfortably touch.

  • Had a look at the file and not sure what you mean. This is also the downside of learning Construct by jumping from premade file to premade file.

  • I see no way to debug without having the source file.

    To debug, you have to run it on your PC and repeat the error.

    Yep got to wait they never came back after posting.

  • You can change layout size during runtime? That's news to me

  • What does this mean :

    The thing is that the progress bar doesn´t work when I use 2 global variables.

    I use the same script as posted by nimos100 on the forums, but for some reason the bar only changes when the total life is zero, otherwise it appears full again.

    What steps are you following to create the full bar when the life variable is 3?

  • You could post in the community discord server, I know there are artists lurking about there construct.net/en/forum/construct-3/general-discussion-7/discord-construct-community-151321

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  • Yeah two variable sounds good because you would use one for the normal damage, and if bullet collides with that target then apply damage from the second variable.

    Have you tried using global variables? You can have one for equipped weapon, damage, rate of fire etc. Then in events you change the variable values based on equipped weapon rather than use instance variables on the objects.

    Not sure what you mean about splitting enemies, can't see how the game works so it's difficult. In general though you should be able to do what you want with events.

  • Hi.

    I added a variable for the number of strokes they can be more than one.

    I added a hidden object for collision so I don't have to constantly check the position of the bullet.

    The text with the record is better never to update every tick. That's a loss of performance. It is better to update the text when needed.

    Please post the file "c3p" so it is easier to help.

    Gladius_ps2.c3p

    https://fex.net/ru/s/mkdzsst

    P.S. Too bad you can not upload a small source on the forum.

    You've just provided them with your own version that uses identical logic. I don't think this is useful when their own logic looks good, here it is about debugging it and discovering where the bug is.

  • It looks reasonable, maybe there is more than one pointer? Or two overlapping each other? Or multiple blue/red overlapping each other? How much score have you seen added at once? The most it could really do if working as expected is 15 if you get lucky and overlap red and blue at the same time.