lionz's Forum Posts

  • Yeah someone posted about resetting persist objects before and I don't think there was a proper solution as it's not possible. I offered the idea of making a save file of the default level structure and then when the player 'restarts', you silently load the save file.

  • You could purchase a tower then change the mouse cursor to be the tower image and then have it appear red where you can't place it and then green where you can place it and then stamp it. Kinda like a rollercoaster tycoon type thing.

    If you want to drag the towers from the UI, just give the towers drag&drop behaviour that becomes enabled when they have been purchased. Then you could drag them into the level and set up some logic to snap them to nearest available wall.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • WTF. interesting..

  • Where is the logic for patrolling? I don't see anything hooked up to the Normal state. Normal state seems a bit bare, it just enables bullet behaviour.

  • This looks like the same issue as Part 1, I don't know why this is separate.

  • I can't find the logic for where it changes the PatrolStatus to Patrol? It's Normal by default and I can't see why it would change from that. It changes to Chase fine if you go up close though.

    Also I don't understand the reason for the mega complex node system + pathfinding. Can't you just simulate patrolling by having the enemy move from one location to another and if it gets interrupted then change to another status. Or are the nodes important for some other reason?

  • Code will apply to all of that object type. All behaviours, variables, sprites etc will carry over as well.

  • Hold down CTRL and then click on the enemy and drag. It will create a copy.

  • Construct 2

  • Still don't know what you're asking but mess around with opacity settings if you're looking for some kind of transparency on layers

  • Sounds like you just need an idle animation? Also just set some up some variables for movement states like 'IsIdle' 'IsWalking' 'IsCharging'.

  • If you link to the .capx file then someone will be able to help with this.

  • What exactly do you mean by 'wrap' ?

  • Yep, I stop spamming by using global variables. In this case, I use a global variable 'Active', which is set to False by default.

    When Key is pressed, If 'Active' is False > Set 'Active' to True, Do Action, Wait 2 seconds, Set 'Active' to False. This will only allow key presses when 'Active' is set to false.

  • If Goblin dies set Goblin_Died to true > Run rand

    Function rand

    If rand = 1-10 > Function Loot_Common

    If rand = 11-15 > Function Loot_Rare

    If rand = 16-17 > Function Loot_VeryRare

    If rand = 18 > Function Loot_ UltraRare

    Function Loot_Common

    If Goblin_Died OR

    If Orc_Died > Spawn Gold

    If ???

    Function Loot_Rare

    If Goblin_Died > Spawn Gold

    If Orc_Died > Spawn Sword

    If ???

    Function Loot_VeryRare

    If Goblin_Died > Spawn Dagger

    If Orc_Died > Spawn Armor

    If ???

    lots of ways..