lionz's Forum Posts

  • Check out this for some ideas. You drag and drop the enemy to start an attack sequence. You should avoid using system conditions including the trigger once. On your last screenshot there is no reason to set a status on collision then start a timer based on the status condition, you should just start the timer on collision, status can still be changed in the one event.

    dropbox.com/scl/fi/kr9ccbs0vwtd806gyydc6/enemytimer.c3p

  • To answer the question in the title, probably scrap most of this and make it a lot simpler :D what are you trying to do here, I can't work it out or get the arrays to match.

  • This is still using system conditions and every X seconds. The timer is supposed to act as the time between attacks, not every X seconds. When I have time I will create an example.

  • Look at the height of the frames and also where the origin point is on those frames.

  • Post the events using the timer behaviour and explain how or where it didn't work

  • What is "has product"? please share your events

  • I'm not sure what you've done but a global variable should keep its value between levels by default.

  • Check export options and then if not it could be as I said something on itch.io side. I think mouse cursor change doesn't work over html elements if i remember correctly so it makes sense if it thinks you are off screen or outside the layout.

  • It sounds like a difficult one to work out if it is working fine in Construct and only breaks when you upload it. Maybe it's an issue with the place where you uploaded it.

  • Not sure about the glitch. You could try setting it one time on start of layout instead of every tick.

  • For this I find it's better to drop the system conditions and use a Timer behaviour. You start the Timer on 'attacking' and then 'on timer finished' you have some actions for the enemy. This helps them work more independently and you can track it.

  • If you are 'evaluating the tech' for a mobile game on android the real question is where do you plan to put the android game if not on Play Store ? What are the other options ?

  • I'm not sure why you used it, did you want to wait 0.1 seconds for some delay before showing the screen to the player and playing the sound? Quite a small delay but if you need it the wait should go above the play sound action not at the top level. Also if you had put it all in one block without indenting trigger once and action into the sub event it would've worked as intended. Adding the wait as you did is not a normal structure for Construct events, what you are effectively doing is 'waiting to get to the trigger once'

  • It's because of the wait, remove it

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  • You don't need the pick random instance btw, the death animation condition is fine. Maybe it's because of how you are using the health pack variable to determine spawning of another health pack. Change the spawnchance thing to a global variable and use this instead.