lionz's Forum Posts

  • Many layer does not usually affect performance. Multiple layers vs layouts, they are different things and it depends what you are trying to do with 14 layers.

  • Yes that's correct, I remember someone asking this in a similar post. If the event is just trigger once on its own then it runs again on a load. Best practice not to leave a trigger once event out there as a solo condition.

  • It should save the state with all variables. All I can think of is that it isn't saving at the point where you think it is or on load you have events that change the variables instantly so you could never tell.

  • You wouldn't use the family for differences like this, you'll need to spawn the individual objects. If a spawner can spawn a number of different objects, use a variable to decide which one spawns.

  • Are you sure you want 200 objects? Maybe there is a better way to achieve what you are trying to do in the game.

  • Should be included when you load and save, not sure how you can break this...sounds like you are forgetting to save somewhere.

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  • Difficult to work out what's going on without knowing the design or gameplay. An explanation of what happens in the game will help and also what you tried and where the problem is.

  • Create a border of tiles with solid behaviour, you can make them invisible.

  • The files are missing. Files are expected in this folder : www2.smumn.edu/facpages/~mratajcz/game

  • System 'save' will save the game. That's all you need, and system 'load'. The deleting save you refer to is to restart the game, so create events that get you back to where you started then 'save' again. The settings should be global variables which are saved whenever you perform the save action, you could save whenever the settings menu is closed for example.

  • You don't create a sprite by IID so not sure what you are trying to achieve with that ? In general though if you are picking from the array you find the row of the relevant object in the array then if for example the row is 3, and the co-ords of the object are stored in columns 1 and 2 you would create the object at (array.at(3,1), array.at(3,2). Also to note you can just store all this data in one array.

  • The global variables don't relate to any specific bullet. You can move the sub event for GV in the key press bullet creation event so it is one event.

  • Depends how you made it, show us

  • What do you mean by layout 2 is already running? You can only be in one layout

  • The real question is, why do you need to detect if both shift keys are down?