lionz's Forum Posts

  • If the characters have certain abilities or adhere to certain gameplay functionality then draw up some concepts that include these ideas and see what works! I'm sure artists have their own way of conceptualizing characters but if you start by limiting by gameplay ideas then that should help.

  • You can disable variables by moving them to an empty event sheet and then make sure that event sheet isn't 'included' on another event sheet. Sometimes I make an event sheet only for vars.

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  • Too many people come on here now and say I need help to make this entire game. They are expecting a .capx with it made and they have no knowledge of C2 or want to gain any knowledge of the software.

    Also related to learning C2, I like the idea of the C2 in Education section on the site. Kinda makes me want to become a teacher and run a small game creation class based around C2 use.

  • Select the orange 'Post Reply' rather than the quick reply at the bottom of the page and then select 'Insert Image'.

  • Agree. I came here from using UDK so I was basically transferring the same skills to Construct 2. Knowing another engine prior to Construct 2 is also good!

  • Yeah it doesn't like the Wait the second time round.

    Anyway, a quick fix for this is to add a condition under Every Tick > Laser 2 Is On-Screen. It checks Every Tick that Laser 2 has been created and then runs the growth.

  • Please post a .capx or screenshot of the events and I'm sure I can solve this.

  • No it isn't impossible. In the grand scheme of things that game is pretty easy to make. We told you how to do the movement, that's a starting point. Now go and learn how to use Construct 2.

  • Do I get anything close to what I want: (

    Some tutorial?

    oh my word..

  • Growing over time:

    Every tick > Set Height = Sprite.Height+1

    Every tick > Set Width = Sprite.Width+1

    Adjust growth speed/amount as needed

    And I made .capx example for you > LINK

  • DUTOIT he just took offence to the word 'clone' for some reason. no conflict here, but yeah I provided my info, anyone else can add to that. I'm kinda done with this thread now phew : D

  • >

    > > No need to say that I want to clone the game, I want to use that move at my own game ... offended me why I said that.

    > > Thx <img src="smileys/smiley2.gif" border="0" align="middle" />

    >

    > Your comment was 'Someone show me how to make this game' and then you provided a link to a game. Thanks for calling me a retard after I had posted the answer, I will look to avoid helping you in future.

    To accuse me that I'm cloning a game, better not answer a post ...

    Ok, to end this thread now and repeat myself a third time...there was no 'accusation' or any kind of aggressive intent in my post, I was posting specific help for the player movement based on an assumption that you wanted help with that. Your original comment said 'Someone help me make this game' and you provided a link to it.

  • No need to say that I want to clone the game, I want to use that move at my own game ... offended me why I said that.

    Thx <img src="smileys/smiley2.gif" border="0" align="middle" />

    Your comment was 'Someone show me how to make this game' and then you provided a link to a game. Thanks for calling me a retard after I had posted the answer, I will look to avoid helping you in future.

  • The reason why I mentioned cloning the game is because he said 'Someone show me how to make this game', then got angry and edited his comment to say 'I am looking to get it close to this game'. This was also after I had given him the answer he was looking for too.

  • Ah yeah jump strength, I was using the default. Cool :)