That should be fine, but yeah the loopindex mentioned is the short form I was looking for, try that. Also in what way is it not working? Have you run it in debug to check that the level instance variables are correct?
There might be an even simpler way but I would do it by :
On start (For 1 to 10) > Create Sprite, set level to GLOBALVAR
And then separately to set the global variable
On sprite created > Add 1 to GLOBALVAR
On start (For 1 to 10) > Create sprite. For is the system loop condition with index 1 to 10.
There are a few ways you can do this, just depends exactly what you want. You can lower the collision box to below the sprite animation to give the effect of floating, it will look like the animation is moving above the ground. You could also have an invisible sprite with platform behaviour set that moves about and pin the flying animal to it at the point above the ground you want it. This would allow it to float while keeping the platform behaviour, which I think is what you want?
You could do it with a sprite animation or another way might be to gradually lower the opacity of the ship over time.
Why is TotalHighScore -2000? Run it in debug and see which of your global variables look wrong.
That's right...have you tried it, what's the problem?
I use variables for this, on the button itself or global. You can toggle a boolean true or false if they are the only two button options.
On button clicked, if variable = true, Set layout scale to 1.5. Else set layout scale to 1. And on button clicked, toggle boolean.
Are the ships always going to be facing the same way? You could create a new image point on the nose of the ship and spawn it there rather than the origin point.
Looks fine to me, couldn't break it..
Oh right I thought he meant Google Mobile Services, coming on here with his cryptic acronyms.
Where did you put trigger once while true? It needs to go as a sub event under Player on collision with spike.
staleevolution
Yep that's diving into the design more than I have done so far I didn't have anything that specific yet, only the generic tower defense elements. I would be making up my own superheroes though.
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What are you making? Isn't GMS for helping to add support for Google things like Gmail and Chrome? Are you waiting for someone who is a pro with GMS to respond and give a comparison between that and C2? It's unclear what you want, all I can say is Construct 2 is powerful and has strong support for exporting to Apple and Google platforms and fits in well with third-party plugins to get your game or app up on the stores.
You can fix it by putting the tiniest of waits in between visible and focused, like 0.1 seconds.