lionz's Forum Posts

    tomi71 it's from October 3rd.

  • It's useful but what's this error I sometimes get 'Error preprocessing file : [object ProgressEvent]', has anyone else had this show up?

    Nice, plenty of options in this thread.

    Ashley

    i tried neocities, you have to pay to support the offline.appcache file which I assume is an important file.

    BitBalloon has been useful.

    I just received this from dropbox :

    "We’re writing to let you know that we’ll be discontinuing the ability to render HTML content in-browser via shared links or Public Folder. If you're using Dropbox shared links to host HTML files for a website, the content will no longer display in-browser."

    I usually upload to dropbox to share my game. Any ideas on where I can now easily upload my shared game files?

  • Where create object is, instead call a function. Then in the function create the object, set its stats etc. You could also make use of parameters within the function so if you call "Create Explosion" (3). Then in the function, you can use Set scale to function.param(0). That way whenever you call the function, the scale size will always be that first param. It really depends on how detailed you want to go.

  • Because set scale to explosion.size happens at the same time as the object is created, before you actually set size. So it will be scaling at whatever size was before you set it to 0.5, the default value.

  • blackhornet

    Ah yes! I've found some nice tutorials, I'll take a look, thanks.

  • CBelle

    What I'm looking for is essentially a radar view. You select someone on the map, then it cuts to a snapshot window, which shows them moving around from top view above them. This is separate to the player character moving about in the game, the view in the window doesn't follow the main scroll to, it would just follow the selected player and show them in the small window in real-time. It might not be possible in C2 but usually it's possible to mock something up.

  • You shouldn't have to add any more to it, which bit is not working? Run it in debug and see if the variables are as you expected.

  • Has anyone had any experience with or tried to make a snapshot view in a game? What I mean by this is where you have things moving about on screen and in the corner of the screen is a live feed of what's happening in a small section of the layout, and the feed will follow a selected player. Not sure where to start but I'm hoping it can be mimicked somehow.

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  • System Compare 2? If moving_platform_metal.nr = moving_platform_lever.nr then do this. Probably one event for all of that.

  • I would just build the wall objects to form the rooms, it seems less hassle. You can set the size and type and then spawn it in place.

  • This premade behaviour should be what you're after https://www.scirra.com/manual/137/drag-drop

    For the red tint you can do on dragging, if overlapping track then change to red tint.

    For the destroy you can have logic such as on drop, if tower is overlapping track object then destroy.

  • Yeah within the loop should be fine. The other method should work though because On created is a trigger and just acts when the object is created, ignoring the normal flow.