lionz's Forum Posts

  • The boxes are destroyed when you click them. You used a change position method but you could really do anything. You could have all of the boxes invisible and then set visible, up to you.

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  • Possibly every x seconds with condition pick random instance of sprite > set global variable to sprite.mynumber.

    edit: yeah exactly that above...

  • You can run a 'pickedcount=1' check with an else, like this :

    https://dl.dropboxusercontent.com/u/495 ... dited.capx

  • You can either load a layout that is the loading screen or set up a loading screen on a layer and make it visible. I guess the loading screen would be a sprite that has an animation?

  • To have it constantly follow the cursor, I use set angle toward mouse.x, mouse.y every tick and then object move forward. You could also do it by on every click, set mouse.x mouse.y to pathfinding destination, then have the enemy move to that destination. It really depends on exactly what you want to happen.

  • You probably have some logic set to play animation while 'key is down' instead of on key press.

    Because of the logic in 1, it's going to keep playing the animation while the key is down.

    Add a condition in for your other movement actions : when not punching

  • Oh a screenshot has been added. The function names need to match? Calling "moonnormalize" won't do anything.

  • I mean what problem are you having?

  • What is the problem?

  • You're not picking anything. Just using 'Pick random Bunny instance > Bunny jump' will work. 'For each' isn't always needed and it doesn't mean 'Do action to each', you need to pick the instances it applies to with a condition.

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    BitBalloon is OK but I get random unexplained errors so it's kind of like a lottery on whether my prototype will quickly launch. I've tried Neocities on ashley's request and it seems fine, you just drag the files in and it launches instantly on your website.

  • Not exactly sure what OP wanted, request isn't very descriptive. Just providing general help lol.

  • That's exactly the same as what I posted above. Click on Family > Pick top instance. The non-family .capx is pretty much what you posted but like I said it gets out of hand with the comparisons on loads of objects.

  • I'm just saying if you want to set the speed of play for a bunch of sounds but you don't want to group them with the same tag then just use normal events like this:

    Set "sound1" playback rate to 0.1

    Set "sound2" playback rate to 0.2

    Set "sound3" playback rate to 1

  • Sounds with the same tag are affected together, that's why it's there. How many sounds do you have? Just list them all? Set "sound1" playback rate, Set "sound2" playback rate if using the same tag isn't convenient.