lionz's Forum Posts

  • You will need an app ID I think, which you get when submitting to Facebook. https://developers.facebook.com/

  • There's a good example here

  • With pathfinding you can always set a destination as long as you know the destination. If you don't have a specific path to a final destination then it will pick the shortest route, you can see this visually if you enable the nodes.

  • Are you sure you want the game to be designed such that you fall onto a bunch of stars on spawning and don't even have to collect them? I would just make sure the player spawns on an empty disc always and go from there. If you do want it to do this then I guess i can take another look.

  • The events stopping you from moving are the event.x,event.y checks. Not sure what these do, probs checking for terrain. If you disable them then the character can move so have a look around what that event object is overlapping I guess. There's a hell of a lot of stuff in there but this is the main thing I could see going wrong.

  • The hidden layer assets will still be loaded into memory, depends what your memory usage is. It's not a good idea to load everything you need for the entire game into one layout though.

  • Hi, I had a look at this for you. It's because you set timescale to 0 but never revert it back.

  • Thanks for the video

  • I don't think the C2 plugins matter for Intel XDK, it's not a third party plugin that you add when building with the XDK it's just a thing that is included in the C2 project that you will export before you get to Intel XDK.

  • Is there some other logic that changes their animation? Other than that don't think I can help. Although I would say is there a need for a check if an animation is playing, can you not just have cursor over object set animation?

  • If you had say 2 objects, an apple and a banana. In the list item 0, the first in the list, is apple. Item 1 is banana. You can use the logic List compare selection, if selected item = 0, make apple visible. If selected item = 1, make banana visible etc.

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  • I've had a look at this. Because you're using a family you need to make sure that all of the animations are looping on all of the objects in the family, or I guess that particular object you are hovering over. Are they all identical? Even though the logic applies to all objects in the family, the animations will still be considered separate for each object.

  • Probably an easy fix but those linked images are too small to see.

  • You need to set the animation itself to loop in the animation settings within the image editor. This will just set the animation to play, whatever its settings are, which are probably the default ones where it plays once.

  • Whether it is pinned or not shouldn't affect anything to do with the animation, something must be blocking it from playing.