lionz's Forum Posts

  • Normally this would be done with a sprite animation of some bricks falling. You could use the physics behaviour on individual brick sprites to make them fall and bounce but this seems redundant. For them to interact with the floor you need to make it solid or you can try a physics behaviour with immovable set to Yes.

  • I would just set up a camera object with ScrollTo behaviour and when the player reaches the y position you're referring to, you could pin the camera object to the player. The outcome would be a static camera until the player hits the relevant point in the level and from that point the camera moves with the player.

  • This shouldn't really be broken unless you've not been consistent with the picking i.e. If you said something like demon overlapping human object but then subtracting health from a family then it could break. Otherwise each demon should just take damage from each human's health when it is overlapping.

  • [quote:1efoo8jz]what i want is to have 1 object pick another object from another family and do damage to that instead of all the objects.

    Not 100% sure on this, can you be more specific or give an example? Based on what you already have with two different overlapping families taking damage and working as you expect, I don't quite get it.

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  • In project properties there is an Orientation field that you can set to portrait to lock it to portrait, landscape locks to landscape etc.

  • Not to try and put you off or anything but I should warn you that this is the least of your problems if you are planning to make an RPG as a new user, they are very complex. To teleport to a different map you are basically going to a new layout in C2. Each map would be on a different layout and you use 'go to layout X', you would create or spawn the player in the new layout, or the player could be a global object and you set the position of the player.

  • Yes like HTML. Yes it will apply it to the entire textbox, not sure how to do single character but maybe it's possible and someone else knows. I don't think it's a common thing to manipulate single characters with CSS.

  • Make use of global variables, when you touch an apple you add 1 to global variable. If global variable=5, then player wins.

  • Yes it's Set CSS style, font-style: italic or font-style: bold.

  • On July 10, 2017, the Intel XDK cloud-based build servers were retired. You can no longer build a Cordova mobile app directly using the Intel XDK, with any version of the Intel XDK. You can build your mobile app using either PhoneGap Build or Cordova CLI.

    https://software.intel.com/en-us/xdk/do ... -build-tab

    As mentioned by Ashley in a March post :

    We knew this was coming in advance and it was one of the factors in creating our own build service. We're also going to look in to using the C3 build service to build exports from C2 so you can use that as a replacement without having to import your project (which could be tricky if you don't have all third-party addons for C3). Also you can, as ever, still use PhoneGap Build, so nobody's left out in the cold. We're also going to look in to making it easier to use the Cordova CLI for local builds. And you still have a few months to use the Intel XDK.

    I don't use C3 but you can inquire in that section of the forums about the build export capabilities.

  • So you're looking for a way to do...what? Give me an example of a complex condition.

  • Oh right. The variable will be changing but your text isn't updating. You only update it once on start of layout when it is 5. You have to use set text whenever you expect the variable to change, although the manual advises trying not to use every tick on a bunch of text objects if you can avoid it.

  • The structure could be wrong such that reset global variables is happening constantly. You could have other events affecting it, if there are any. Post a screenshot of the events.

  • When items are on the same layer, they still have something called Z order, where they can appear above or behind on the same layer. Check out Z order bar (not available in free version) https://www.scirra.com/manual/157/z-order-bar. For a background though, a good practice is to have the background on layer 0, and then start putting the sprites on layer 1 and above, see Layers https://www.scirra.com/manual/42/layers-bar.

  • Omg this looks amazing, congrats! Great job!