> If it is based on which one the player clicks, you can use the condition 'on object clicked' under the Mouse object conditions.
Hye !
yes, I know about that condition ; my main problem is to identify WHICH object is clicked, since there's only one object, but many instances of it. Each instance should not have the same result ; hence my need to be able to identify every instance individually on runtime.
'On object clicked' picks the instance that you clicked, then when you run actions it will be on only the instance that was clicked.