Sprite is on-screen (inverted), trigger once > create indicator object at edge of screen.
Sprite is on-screen (inverted), indicator object set angle toward sprite.x,sprite.y
Yeah maybe so. I just played a bunch of the AI levels and then one against a human player (I think), but I guess everything was happening too fast to feel like I had any control. The buildings do spawn the units very fast but it looked nice while it was happening.
Sprite on collision with wall > set angle
I'm not sure what you mean by having it both random and easy to predict at the same time.
Post it in the bugs section
It's right there on the 'play' action where you choose the sound to play. It says volume, where 0db is the default, you can set it to +10db to increase the starting volume of that sound.
It looks very nice, the gameplay is kind of basic though right as it looks like you don't control anything that happens, things just spawn and you go to a base. Some of the text needs some work as well. Nice use of isometric though mmmm.
It's because the audio doesn't start loading until it calls the 'play' action and it will begin playing when it has finished loading which could be random. It is better to preload audio before you go to this layout with the preload action, then when preloads are complete go to the layout. At that point the audio should play at the time you want.
I don't need any art but I'll make use of the music if I ever finish my game. I'll donate and credit you if I do use it.
This has been asked a lot over the years and I don't think it can be done. Most use SpriteFont plugin for their custom text.
Replace 'on start of layout' with 'every X seconds'
Yes you can save individual data as keys using local storage, look at the section 'using local storage' construct.net/en/make-games/manuals/construct-3/plugin-reference/local-storage
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Great :)
It's a condition that goes on the left with the variable checks, it's under system > trigger once while true!
The conditions are true for a while so its adding lots to the won variables, you need to add a trigger once condition.
As described I know how to do it but then I look at your examples and they don't make much sense to me, what do they mean?
Edit: oh are you referring to ASCII? You didn't really mention that, no idea then ^^