Hello community, this is my first post ever and I hope we'll be able to solve this together or maybe you guys can teach me a way around this little issue.
I'll explain what I'm trying to do first:
I'm making a game in which the main character is able to grow plants of all kinds as he walks. I've made this plants so they have 5 stages of growth. Kinda like this:
What I've done (maybe not the correct way) to simulate the growth oh plants is to make an animation by using 5 frames, one with each stage of growth and making it so it has looong frame speeds (so each frame lasts longer).
My problem appears when I had the idea of making the plants look more "alive" by animating them so they look like they're constantly moving a bit (like they're being affected by wind).
I've allready done animations for the movement of each stages. I show one of the here (I'm not really sure how to embed it):
https://gph.is/2SIr8Ha
what I dont know how to acomplish is:
How do I get the plants to have the "windy" animation as well as the "growing behaviour"?
I've thought of a solution wich I dont know how to implement:
To make 5 "windy animations" for each plant, one for every stage of growth, and using the every x seconds event, switch to the next animated stage of growth of each plant.
By the way, I'm sorry if english is bad somewhere, not my native language!
Thanks in advanced!!