lionz's Forum Posts

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    Our whole planet is crippled by this annual cycle. The plants all die, the snow falls, the plants come back. I am just sorry to see Sierra buys into it too.

    Who? That games developer from the 90s?

  • Do you mean co-ordinate in the game layout? Because you tagged array there. If you mean position of the object in the layout then you can use 2 global variables, one to save object.x and one to save object.y

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  • Wherever you've put the gun spawn bullet action, directly below it add an action 'set bullet angle to gun.angle' (in the same event)

  • There are 20 threads that mention key bindings and 3 that mention key bindings in the topic.

  • You probably searched for key binding which will find every post with key in it, search for key+binding to find key binding.

  • Cool, nice job :)

  • Haha! Nice one, they were just suggestions, I didn't expect them to be implemented :D I think it's looking better now. Also maybe think about adding WASD keys for movement? (additional to arrow keys), I tend to go for WASD to move by default and others may too.

  • You calculate distance from the start point to the player and that's the distance travelled in pixels : distance(start.x,start.y,player.x,player.y) assuming you are just moving in one direction, you didn't give any info about the game.

  • You also didn't mention what type of games you make?

  • I don't think that's any of your business...

    lol jk

  • Nice game! One thing I didn't like was the slight delay in attacking i.e. waiting for the animation to finish before firing projectile, it would be better if it was instant because reaching the enemies at the top of the screen is a nightmare.

    Also the limited number of projectiles wasn't immediately obvious maybe because of HUD position but I thought a nice trick could be to have his trident on fire when you have bullets remaining.

  • If you are planning on applying logic based on each frame of animation then they will be one event but the if frame=1, if frame=2, if frame=3 will be sub events because you need to add your actions to it.

  • I don't think the last section explanation and question make much sense, can you rephrase?

  • There you go, make sure the matching roof and switch have the same variable numbers to link them together dropbox.com/s/ehbvzocn9jagytt/IV%20%281%29.c3p

  • Put the relevant sprites in a family and use a family instance variable, not the name of the object. So if clicking it would play song1, then variable on that object is set to song1, and if an object would play song2 then set the variable of that object to song2.

    Then in one event you can say, on family clicked : play audio (by name) ""&family.variable