lionz's Forum Posts

  • Let's see the action where you set the delivery variable. It can be just a timing thing. I have some concern because this is an 'on created' event and you didn't set the variable yet.

  • What are you trying to achieve ? The action is 'scroll towards the object that is pathfinding' so that is what you want ?

  • there is a post here and it even mentions the same game construct.net/en/forum/construct-3/how-do-i-8/avoid-overlapping-sprites-178823

  • You can have the instances already laid out with a variable id for the frame to display. Then on button pressed you say : sprite set animation to relevant anim, this will change all the instances. Then set frame to sprite.id. You will need extra logic to make the irrelevant ones invisible, something like if sprite.id greater than animationframecount then set invisible.

  • I'm saying it's correct except you have the wrong object selected, change it to the other one as I mentioned and it's fixed

  • The pick instance condition needs to be the town hall object instead of deliver object.

  • The only way to resolve is to share the file and let someone take a look

  • It will take properties from the instance with the lowest UID so try to the find it or if there are no instances at all then it will also create the default one like you are seeing.

  • If the imagepoint is at a different X in some frames then it will do this

  • Yes that could work. FYI the issue is because when you are on the slope it thinks you are falling and is trying to play few animations at the same time including idle and fall.

  • Why would it instantly teleport to the player ? There's no evidence here of why it would do that, your events are a copy of the tutorial so it shouldn't be doing that. Show us a video.

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  • The only step really is to share the file and let someone take a look, hard to guess what's gone wrong. Maybe your events are making the player do something eerie.

  • Are you using a walk animation ? Maybe frames are different sizes and move up and down ? If you are using basic platform behaviour with a slope then not much can really go wrong. Also you posted this in the wrong place btw this is for Construct 2.

  • Open the image editor and check the collision box of the sprite, maybe it is a weird shape instead of a box.

  • Did you post this in the right place ? Your game crashes on preview for me. There is also too much to work out about what is being saved with no direction. I would create a video showing it saving on web then a video of the apk where it doesn't save as evidence.