You can use system pick by evaluate : pick all room objects where room.order=start, set a local or global variable to room.pickedcount. Then you say if the local or global variable = 0 (i.e. there are no rooms with order set to start) then restart the process.
Give the tiled background an instance var and number each one 1-9.
Set local variable to choose(1,2,3,4,5,6,7,8,9)
Pick tiled background where tiled background variable=local variable, set player to tiled background position.
Develop games in your browser. Powerful, performant & highly capable.
It's in a different place, 'Set Boolean' not 'Set Value'.
You do not have permission to view this post
You need to share it as a capx file, not caproj.
I think you should avoid making the camera solid, so what is the situation with the camera being solid for one tilemap, how is that working and what were you trying to do with that? There is probably a way to do the camera without making it solid. Are we talking edges of a tilemap because you can make it stop when it hits certain co-ordinates or go off screen.
The set angle is only affecting the second laser. Call set angle immediately after each spawn.
I saw that but it's not the issue because op is setting angle on the 2nd bullet to 270/move up and moving up is the problem. The bullet must be set to 90 by default making the set angle action the actual problem here but I need the file to verify.
Well, this is the Construct 3 forum area so have to assume you are using Construct 3. Share the capx I can probably fix it. I guess you meant one bullet is moving upwards instead of down when its shot from the cannon.
Great! :)
5 years I thought as much :D well keep up the motivation, maybe you can make some good money from this on Steam or mobile at the end, good luck!
Looks nice, good luck with it. I hope it's not too big a scope so you don't finish it haha, it happens! Post in here when the beta testing begins :)
Bullets can move at a different angle to the angle of the object. You can check 'set angle' on the bullet object so it uses the object angle as the angle of motion. Then when you spawn the bullet you set angle to 90 for each (or it is 90 by default)
Looks fine to me, please share the new file :)
No I didn't say it was a bug, I said you can keep it as a global object or you can put it on a global layer. If the tiles are resetting then you must have events that are resetting it or you are looking at a different tilemap object.
You can make the object global but don't make it global and put it on a global layer, do one or the other. The tilemap shouldn't reset if you put in on a global layer. Even in the editor view you should see the tilemap in both layouts because the layer is global.