lionz's Forum Posts

  • If it's a running total for the player that you saved then you would load it once from local storage on the first layout of the game so a main menu or load game menu and set global variable to the item loaded.

  • For a score in game you use a global variable that simply retains its value between layouts. There is no need to save the score then load it from local storage on each layout.

  • Also check out the game that comes with construct, 'Demonoire', which is a good example of an RPG. You pay up front for a year.

  • A guy is making this game in Construct 3 so you could use that to decide : kickstarter.com/projects/sketchyjeremy/small-saga

  • Yes it is that. Set text to ""&object.variable.

  • Not sure as I tried to get reward ads working and came across a bug recently, I think it was in C3. Will try again soon and see if I can get them to work. I think they are on a timer though, so you watch for X seconds and then you are rewarded, possibly you can cancel watching it in that time and you don't receive the reward.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • If I had to guess I would say cancelled is when you X it or close the app instead of watching it to the end, and completed is when you watch the full video and reward the user.

    Second question is interesting. Test it out. If you create an ad, can you load it on other layouts? After the first time is it loading instantly? You can only create one of each ad type at a time. My guess would be when an ad is loaded and ready it is ready for the entire runtime.

  • Dude I mentioned twice now it will not work in the preview, you need to export your project as a debug apk and try it on a mobile device.

  • Hiya. So for this you don't use local storage. When you save to the save slot on collision with a checkpoint it saves the state of the game including the array, so you can remove all local storage stuff. Your array logic is a little convoluted, it can be made simpler, just have the array set the location to 1 on the start of the stage and keep the logic consistent across the event sheets. When you go to 'continue' it will load the state of the game including the array values that are 1 therefore saving the level select. Also remember to clear the array to 0 when you select 'new game' or it is keeping array data from the game you were just playing.

  • Ok then looks like you need a counter. So you use a global variable and every time the player touches correct spot you subtract 1 from global variable/counter. When it is 0 then you start new game or whatever happens there.

  • Our 2 person team still going strong with our mobile clicker game.

    Waifus? Count me in! Nice art btw.

    Thanks :) We hope to finish this game soon. Kind of a basic tapper game but lots to do in it :)

  • Not really understanding the gameplay explanation but try system repeat X times where X is a global variable and see if that helps. Global variable could be modified to a different number during the game by the player.

  • Are the layers using different parallax? Or you might be setting the position on drop with other events. Other than that it should just appear where you drop it.

  • Application ID is required for android then you need to export as debug apk and test it on a mobile device.

  • Full walkthrough on getting started is in the manual : construct.net/en/make-games/manuals/construct-3/plugin-reference/mobile-advert

    Note, make sure you are verified by admob or adverts will not work. You need to add payment details and then wait 24 hours. Also 'test mode' is for showing test adverts during testing to keep your account safe from being disabled.