lionz's Forum Posts

  • The number of moves should be a parameter you pass through one function and probably a variable on the object? GetMoves not required, you call the other function with number of moves based on what was picked.

  • Go to View at the top and tick Properties bar.

  • What is the difference between nothing and an empty space?

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  • Well I guess "" is nothing, " " is an empty space.

  • I've not really touched that side of things but I would say multiplayer is the way. Kind of shooting yourself in the foot by saying without using multiplayer because it would be an ongoing multiplayer game hosted somewhere so that seems to be the way :)

  • This isn't the best way to go about making a game, to take someone's capx and then ask someone else to build on that capx without doing anything yourself. You won't understand what's going on, better you do some tutorials and learn how to do it, just my opinion.

  • Did you make that capx? It should be easy to edit.

  • Ya, what that guy said.

  • It is :

    array contains data

    text box relates to each line of the array with an instance variable, so 0= position 0, 1 = position 1 etc

    array dynamically updating with whatever is in the text box for that position

    then on save : save current array in json format to local storage

    on load : load array in json format from local storage

    Because all data is stored in an array, you don't need to also store data as global variable. I link a text input object to a specific location in the array with an instance variable. My thought process was first to avoid global variables because you have to save and load them individually. Using an array is nice and powerful for this. Next step is to allow you up to update array data and I did this with an instance variable acting as position for the array.

  • That sounds reasonable, I just don't like too many objects! )

  • Someone has kindly posted it later on in the thread : dropbox.com/scl/fi/nkrg7cy4wv5le84jjisbz/lunarray.litetween.C2.zip

  • You should use one object with 26 animations which are the letters named after the letter, and trigger anything you want that way. You could even use 26 frames of one animation but I would definitely just make this one object only. It's not clear to me what functionality you are trying to do here, prompt a letter when a letter is clicked, but whatever it is, it'll be much easier with one sprite.

  • There is a 'loop' option in the animations editor, did you use this?

  • ahh ok it's ant#4434 :)

  • Yeah I got confused there about what you wanted, try this : dropbox.com/s/q0v4pidsjpvqdya/imput2.capx

    To clarify my method there is the instance variable on the text input object is the line in the array. If arraypos=0 it is 0 in the array.