lionz's Forum Posts

  • Do you have other logic that takes you to other layouts on player death? Difficult to do anything without seeing the events.

  • Check if your score is greater than high score and go to layout.

  • Add a wait before jumping

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  • Ah ok I didn't see that! Yeah I didn't mind the intuitive control system, just changed to see what the buttons were like.

  • Ok lol ignore me I tried it again. Looks like I wasn't pressing the button correctly but the outside of the button. I think it would've made sense to have the right arrow on the right side of the screen though kind of like when you start with intuitive.

  • Yeah maybe you have to wait a while. Yeah you push the box so it's almost touching the fire so I can quickly get past but when I do it pushes the box only slightly and I get stuck under the fire, it happens almost all the time so it doesn't feel 100% reliable, I've switched from intuitive to the button controls so I'm using the right arrow.

  • Not sure where to rate, it wouldn't let me in the store but you got some ad clicks anyway. By the way there seems to be a bug in level 41 I always get stuck pushing the box and it messes up the level where you need timing between the fire, also that level is really frustrating!

  • Put it on a layer that is scrolling the same speed as the player?

  • This is a common issue that crops up, it's because several animation events are true at the same time. For example in your screenshot, pressing S to shoot, at the same time if you are standing still also the 'stand' event is true of speed = 0, so it is trying to play 'stand' and 'shoot'. You are approaching it correctly with the conditions for the player but you need to try (in as non-convoluted way as possible) to make sure more than one scenario cannot be true. For example you would add to stand event 'is not shooting' or 'S is not held down', but you need to make sure it is as easy to follow as possible :)

  • lol ok :)

  • Very nice! This is cool. Nice intuitive gameplay, graphics and music. The level design is nice too and actually the ads are not too intrusive. I love these simple puzzle platformers.

  • If that's the case also post a screen of the selected sprite with the variable values showing as unchanged or incorrect.

  • Logic looks good. How large is the array? Show a screenshot of the array+populated values in debug view.

  • Change the object's angle to 270 for up or 90 for down, then use Move Forward.

  • Ok! Nice looking good :)