lionz's Forum Posts

  • You need to create a proper share link

  • Yes non-consumable is used once and linked to the account in some way and consumables increment something and can be bought again. Local storage is cleared if the user tries to clear it from the phone menu, if you install a new update it won't clear the data. You can't clear it by mistake, they need to do it themselves as if they are uninstalling the game. As for the other stuff, you seem to know more than me about that, I've not used IAP with database but maybe someone else has more information.

  • You joined a year ago, did it expire?

  • If you stick to non-consumable items then the plugin can handle it. You only need to think about databases if you plan to use consumable items and care about multiple device usage as you would be using local storage where only one device knows about it.

    If you install the app on 2 different devices you would see the following : local data such as scores and progress lost on the second device, because it's stored locally (and the user would expect this anyway), but due to IAP plugin and account use they would see that they have bought the unlock store content on both devices.

  • Nice, glad it's resolved

  • Got no time to make a game. To submit there is an upload game button on the arcade page.

  • The logic that forces it to go up when you hold down W, have it happen only when a variable is true. Set this variable to false when you hit the top. When the variable is set to false have it move down.

  • Please describe the mechanic as if someone hasn't played Undertale

  • To where?

  • You wouldn't have to create separate body parts unless it's important to the visual side of the game, you need to detect the head separately so you can pin an invisible sprite to the head and say if mouse is over this, if that is how the gameplay works for headshots.

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  • If it's a small range I tend to set a variable to choose(1,2,3,4,5) which picks one of the options. Or you can use random(x,y) to pick in a range.

  • Key events are missing such as when and how do you add 1 to wrong? Can't really figure anything out from this code.

  • Yes your click wasn't being recognised I guess, ok so it's resolved nice :)

  • Definitely an easy fix, easier to work out if you share the file

  • Even the basic tutorial level 'Ghost Shooter' that comes with construct shows this working so it must be your events, let's see them.