lionz's Forum Posts

  • On collision with transfer,

    condition: transfer : pick by UID : value = transfer.instancevar

    action: set player to object position : transfer

  • Timer you can store the timer currenttime as a global variable when the game ends, and also stop the timer. When can=0 i guess.

  • > Kyatric I take this chance to ask you, wouldn't it be better to subdivide this forum topic in Jobs (paid) and Team Request/Collaboration (unpaid and revenue share)?

    Please report bugs directly there and not in this forum anymore.

    https://github.com/Scirra/Construct.net-website-bugs

    There is also a website category on the suggestions platform for suggestions relating to the website.

    https://construct3.ideas.aha.io/

    > So this is just an open forum to allow anyone to come and advertise their game made in any engine?

    Nope, this is a forum about Job offers and Team requests.

    Asking for beta testers does definitely fall into that category.

    Yes but you have to agree it is a little strange to come to this forum to request help when you are not using the Construct engine. It sounds like you are saying it falls within the rules on the forum but it is odd.

  • The Job offers and team requests are not moderated.

    People using a different engine making job offers is ok, as long as it is clearly indicated in their post, as it is in this one.

    For the beta testing of a game it doesn't matter the engine it was made with to be fair.

    So this is just an open forum to allow anyone to come and advertise their game made in any engine? If that's the rule then sure it just feels weird when it has no relation at all to Construct. Imagine they were asking for help with developing a game in Unity, the Construct forums are a strange place to come and ask for that but if it's allowed and is an open forum then fair enough.

  • If you are having trouble with local storage you could post screenshot of the events and we can help.

  • Ok great, glad it's resolved :)

  • You can save a global variable that tracks the total coins to local storage, and load it when the game starts. Or you can use the system save game mechanic if that is more useful where you can load the game at the last point. If you mean purchasing items in your own game then sure what do you need help with?

  • I dunno what the forum rules are for this kind of thing but you made it in Unity so it seems weird to post this here, almost like it's spam.

  • Are you referring to save data? And what are you thinking for the purchased content?

  • The current logic you have picks one random instance every second, but you want to move them all I guess. Logic should be every 1 second, for each shrimp, set variable to choose(1,2,3). This assigns it a random location. Then your logic for setting the location should be taken out of the loop and be a separate event that runs constantly, sets location based on their variable.

  • Z order is the same as Construct 2, the hierarchy of objects in a layer. Z elevation is the Z position relating to X, Y and Z co-ordinates, a camera view that adjusts to make the object look 3D.

  • Picking in the function is a little off, try :

    Pick a random object A

    - Indent for sub event, For each object B, object B.animf = object A.animf (not system compare but on the object B compare frame itself), object A set position

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  • You should create all objects at the start and destroy them to avoid the lag later on so it isn't loading them for the first time. Also I've never heard of a 350 item inventory before in a game unless maybe it's in pages. Maybe you don't need to show that many items to a player.

  • You'll have to share a screenshot of the event sheet to debug this

  • So as mentioned above, are you running create instance then immediately the function underneath? The instances may not exist yet in that tick to pick from. If you add a wait 0 seconds before the function it may work now.