lionz's Forum Posts

  • Giving enemy Platform behaviour is the norm. You simulate left and right and mirror/not mirror as intended.

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  • Nope not happening with my apps

  • Just look at the image size and image memory used in the layout. It's not advisable to use a huge background and by that I mean the source image, not the size of the sprite object. But if 5 backgrounds have the same memory usage as the 1 background then there's no difference. But I've only developed for mobile where it matters greatly for performance so maybe for PC it's not the biggest problem.

  • How are we supposed to guess?

  • Yes it's like a table or grid with cells. You add stats in columns such as item name, type etc. Then the inventory slots relate to the array in some way so it could have an ID which corresponds to each row(x) of the array. This is also useful for swapping around and removing items easily.

  • Not sure what you're doing here :D but I will say every tick is probably not a great idea for the timer because it will alter the number of miliseconds on different framerates so some players will be faster or slower than others that are actually taking the same amount of time, look into dt and framerate independence in the manual.

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  • > I think for detailed games it's better to use an array, you store data in there. You can then present it whenever you want, when you open the inventory you create the items.

    U mean to destroy the items when inventory close and re-create all items when inventory open?? Is that better?? ^_^

    Yep

  • I think for detailed games it's better to use an array, you store data in there. You can then present it whenever you want, when you open the inventory you create the items.

  • Yes there is a behaviour called Move To built in to C3

  • It works alright but it is tedious, and I would like to have has better control over the selection so I could adjust the selection during a fx. 'For Each" runtime. Would make a 'drunken man' map generation much more interesting I believe.

    Sorry I don't know what any of that means :D

  • Seems fine? As long as it's a reusable function and you don't keep pasting those actions everywhere.

  • Right click - apply to whole animation

  • Family > pick by UID, then you can pull data from that instance