lionz's Forum Posts

  • Did you mean to combine state run condition with the X condition (11 & 12)? Because they are separate at the moment. Run does nothing. So right now they will just move for the X comparison.

  • Whether they are in another layout or the current layout the real issue is that you would be using 5000+ objects, what type of game is it? There is probably a more efficient way to do what you are doing. Maybe you can use variables and there is no need for objects.

  • linking event sheets to a layout is the standard, or there is this way

  • What are you trying to do? You've made the run state but not used it.

  • Yes lol, should've tried it before posting really

  • You didn't show enough events really so it's just guessing but maybe they are running at the same time. If two of the animation events are true and it tries to play both then it would appear like a frozen animation as you're describing. Better make sure only one event can be true.

  • Does the variable drop below 0 and keep subtracting? Are there any other animations set to play for that object?

  • You don't save it to local storage you use system 'save' which saves the state of the game and all objects

  • There is a download as JSON action. As for gathering data that's a bit beyond the basic game development, I guess you make use of AJAX plugin and server requests but I don't know much about it.

  • You can export as JSON format, is that good enough?

  • You need one knight object, with multiple instances. The skill is an instance variable that you edit.

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  • Probably an order or timing issue, the value must not have changed at array 1 when you set it in array 2. Check the order of events. Debug it and see what value it thinks is at 2,3.

  • Probably missing a 'for each' and it is picking one instance. Difficult to confirm without screenshot of the events.

  • I imagine the process to be like this :

    End of level, update stars value in the array for that level

    On map screen load, update all level images based on array data

    Another way to do it is to just use variables and use 'save' game to save the state of the game. You wouldn't need a global variable for each level, probably one track to track the current level and the stars obtained then when you return to the map you update the relevant level. Problem with this is that it is not permanently stored anywhere and it's hard to track if bugs occur, but you can give the level objects 'persist' behaviour so their variables remain the same.