lionz's Forum Posts

  • Like the condition for the button press, you can create sub event conditions, indented in the same event. Then you would add conditions if var=0, if var=1 etc Then on the actions for those you would run whatever you needed on each press and add 1 to var for the next time.

    So to be clear, not as simple as adding a condition to the main button press condition but if you press S and indent the block you can create your sub conditions there which are listed and come after the button press in the same event. Each time you press it, the variable will be different and run different actions.

  • On button pressed, if var= something then run events and add 1 to var. So every time you press the button the variable will equal 0 then 1 then 2 and you add the actions as you need for each subsequent press.

  • Probably, i'm guessing no one responded because there isn't enough information here, we cannot visualize the game that you can see. If you share how the game looks and how you select an area then we can offer more assistance.

  • So what you're saying is you try to load it at the start of the next level and then it loads which is fine? What do you mean by 'the ad is not loaded', are you talking about the events you've set up? Share them.

  • Send them money so they can buy it

    If you can't afford a monthly or yearly plan, were you expecting a lifetime one, if it existed, to be cheaper?

  • Hey, Construct 2 has been retired. They won't be doing any fixes or improvements on it.

  • You just said you can do a lot in the free version, so what limits would you expect to allow for comfortable teaching? If I was doing a game design workshop in Construct I wouldn't allow them to start using a free 3D engine, that sounds like they're not following my course.

  • Are you saying it's a bug? Report in the bug section

  • Nice :) good job

  • What did you try so far?

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  • Hi, we can only guess with this limited information. Why do you have 2 simulate right actions? Probably an issue with that because setting an animation shouldn't really affect the control of the character.

  • What do you need help with?

  • Good effort!

  • The reason you now need the wait to 'fix' it is because you added waits in the functions, that's why I mentioned I try to avoid this where possible because it creates bugs. I like to stick with one simple event if possible. The test button isn't working because it's a trigger once event (the button press) and you can't put an every X seconds as a sub event of this. You'll need to toggle a variable on button press so it runs all the time like you did with the start variable.